Announcing the release of Twilight Render V2.4 |
We are announcing a new release for Twilight Render V2! We've added some fantastic new features as well as improving some of our standard functions.
Bugs:
- Fixed crashing bug when adding a light using 3 non-unique points
- Fixed crashing bug when trying to make light target itself
- Fixed bug when recognizing SketchUp version for 2015
- Changed how batch renders are positioned on OSX
- Various small fixes to control behavior
Changes:
- All preview settings, including scene selection, moved to the preview display
- Removed tone-mapping for preview displays
- Aligned various window toolbars
- Updated Batch Renderer to included New-from-Previous and New-from-Current render settings
Features:
- Added Maximum Iterations to all the render windows to limit the number of passes to use for Unbiased renders*
- Added maximum iterations to preview display windows to support unbiased preview scenes*
- Converted Render History over to saving High-Dynamic Range image data*
- Added Post-Processing support for Render History images
- Added material name Auto Complete to the Template and Deep Material editors (Windows only)*
- Added customizabled Watermark feature for image branding in renders, animation, and batch renders*
- Added Per-Node Preview to Deep Material Editor to view the affects of each node separately or combined
- New Edge, Texture, and Face Tools! Check out our tutorial page for the new tools here*
- Connect, Bevel, Hard, and Soft Edges
- Select Loop, Ring
- Spherical, Cylindrical, and Camera Projection Texture Mapping
- Subdivide, Triangulate, and Greeble
You can read more about the new release on our forum here.
*New feature is for Twilight Render Professional licensed users only.
Update to the latest version now!