Search found 33 matches

by NStocks
Sat May 07, 2022 5:11 pm
Forum: Questions & Feedback
Topic: Twilight Render and macOS M1 processors
Replies: 23
Views: 228840

Re: Twilight Render and macOS M1 processors

Has anyone tested this on M1 running rosetta? Just wondering if it performs well/better than an older Intel computer.

P.S Is there any future development to make it work on ARM silicone? (Apple claim it's ' a little work' to translate it to native - but that could mean months still!)
by NStocks
Fri May 06, 2022 7:41 am
Forum: Questions & Feedback
Topic: How would you light this?
Replies: 5
Views: 10121

Re: How would you light this?

When I use invisible emitter near windows (outside or inside), they block out the direct sun rays in Easy 09 with HDRI. Is there a way to prevent this from happening?
by NStocks
Wed May 04, 2022 10:10 pm
Forum: Questions & Feedback
Topic: How would you light this?
Replies: 5
Views: 10121

Re: How would you light this?

For lighting, other than the sun, would I be better to use multiple fake emitters instead of a giant single sky portal, given that the entire project is essentially one huge transparent box itself? In this interior scene which receive little light due to a first floor, I've placed two fake emitters ...
by NStocks
Wed May 04, 2022 7:20 am
Forum: Questions & Feedback
Topic: How would you light this?
Replies: 5
Views: 10121

How would you light this?

Hi, I'm looking for ways to provide natural light appearance in a project that is esentially a polycarbonate shell over an existing brick building. It's rendered in easy-09 due to the advanced material on the corrugated polycarbonate. The render will need a lot of background images for landscape etc...
by NStocks
Thu Feb 18, 2021 5:04 pm
Forum: Questions & Feedback
Topic: Metalness materials in Deep Material Editor
Replies: 9
Views: 23701

Re: Metalness materials in Deep Material Editor

With PBR materials, they often have 1K - 4K image quality options, resulting in very large SU files if one uses the 2K for instance. Is this still the case where SU can only render around 1024 x 1024 pixel images? Or does Twilight 'see' the extra data in 2K textures? I find that in SU2018, a larger ...
by NStocks
Wed Feb 10, 2021 8:26 pm
Forum: Questions & Feedback
Topic: Metalness materials in Deep Material Editor
Replies: 9
Views: 23701

Re: Normal Map in Deep Material Editor

It’s a workflow that is used with creating metal textures with PBR. It’s essentially a change in the maps that are more appropriate and produce better results with metals.
by NStocks
Wed Feb 10, 2021 6:41 pm
Forum: Questions & Feedback
Topic: Metalness materials in Deep Material Editor
Replies: 9
Views: 23701

Re: Normal Map in Deep Material Editor

* METALness textures, by bad!
by NStocks
Wed Feb 10, 2021 6:25 pm
Forum: Questions & Feedback
Topic: Polished concrete Prelim Vs Easy 09
Replies: 8
Views: 15979

Re: Polished concrete Prelim Vs Easy 09

This wouldn't be possible in the hobby version?

Does the pro version allow for PBR material creation?
by NStocks
Wed Feb 10, 2021 4:11 pm
Forum: Questions & Feedback
Topic: Student Licence
Replies: 0
Views: 77669

Student Licence

I'm looking to upgrade to the hobby version of Twilight, hopefully to save time in material creation and use more advanced options.

Is a student membership available?

Thanks
by NStocks
Wed Feb 10, 2021 12:05 pm
Forum: Questions & Feedback
Topic: Metalness materials in Deep Material Editor
Replies: 9
Views: 23701

Metalness materials in Deep Material Editor

Can Twilight utilise PBR and meatlness textures?