Has anyone tested this on M1 running rosetta? Just wondering if it performs well/better than an older Intel computer.
P.S Is there any future development to make it work on ARM silicone? (Apple claim it's ' a little work' to translate it to native - but that could mean months still!)
Search found 33 matches
- Sat May 07, 2022 5:11 pm
- Forum: Questions & Feedback
- Topic: Twilight Render and macOS M1 processors
- Replies: 23
- Views: 228840
- Fri May 06, 2022 7:41 am
- Forum: Questions & Feedback
- Topic: How would you light this?
- Replies: 5
- Views: 10121
Re: How would you light this?
When I use invisible emitter near windows (outside or inside), they block out the direct sun rays in Easy 09 with HDRI. Is there a way to prevent this from happening?
- Wed May 04, 2022 10:10 pm
- Forum: Questions & Feedback
- Topic: How would you light this?
- Replies: 5
- Views: 10121
Re: How would you light this?
For lighting, other than the sun, would I be better to use multiple fake emitters instead of a giant single sky portal, given that the entire project is essentially one huge transparent box itself? In this interior scene which receive little light due to a first floor, I've placed two fake emitters ...
- Wed May 04, 2022 7:20 am
- Forum: Questions & Feedback
- Topic: How would you light this?
- Replies: 5
- Views: 10121
How would you light this?
Hi, I'm looking for ways to provide natural light appearance in a project that is esentially a polycarbonate shell over an existing brick building. It's rendered in easy-09 due to the advanced material on the corrugated polycarbonate. The render will need a lot of background images for landscape etc...
- Thu Feb 18, 2021 5:04 pm
- Forum: Questions & Feedback
- Topic: Metalness materials in Deep Material Editor
- Replies: 9
- Views: 23701
Re: Metalness materials in Deep Material Editor
With PBR materials, they often have 1K - 4K image quality options, resulting in very large SU files if one uses the 2K for instance. Is this still the case where SU can only render around 1024 x 1024 pixel images? Or does Twilight 'see' the extra data in 2K textures? I find that in SU2018, a larger ...
- Wed Feb 10, 2021 8:26 pm
- Forum: Questions & Feedback
- Topic: Metalness materials in Deep Material Editor
- Replies: 9
- Views: 23701
Re: Normal Map in Deep Material Editor
It’s a workflow that is used with creating metal textures with PBR. It’s essentially a change in the maps that are more appropriate and produce better results with metals.
- Wed Feb 10, 2021 6:41 pm
- Forum: Questions & Feedback
- Topic: Metalness materials in Deep Material Editor
- Replies: 9
- Views: 23701
Re: Normal Map in Deep Material Editor
* METALness textures, by bad!
- Wed Feb 10, 2021 6:25 pm
- Forum: Questions & Feedback
- Topic: Polished concrete Prelim Vs Easy 09
- Replies: 8
- Views: 15979
Re: Polished concrete Prelim Vs Easy 09
This wouldn't be possible in the hobby version?
Does the pro version allow for PBR material creation?
Does the pro version allow for PBR material creation?
- Wed Feb 10, 2021 4:11 pm
- Forum: Questions & Feedback
- Topic: Student Licence
- Replies: 0
- Views: 77669
Student Licence
I'm looking to upgrade to the hobby version of Twilight, hopefully to save time in material creation and use more advanced options.
Is a student membership available?
Thanks
Is a student membership available?
Thanks
- Wed Feb 10, 2021 12:05 pm
- Forum: Questions & Feedback
- Topic: Metalness materials in Deep Material Editor
- Replies: 9
- Views: 23701
Metalness materials in Deep Material Editor
Can Twilight utilise PBR and meatlness textures?