Public Info Center

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Public Info Center

Postby JCA131 » Mon Nov 29, 2010 3:49 pm

Just an update of my last post, with a proper topic name this time. Some small changes in the breezeway in the back, it is now a small stone accent wall instead of an entirely stone breezeway. Also, some minor changes in PP.
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Re: Public Info Center

Postby Fletch » Mon Nov 29, 2010 7:16 pm

:clap: I can't find anything I would change.
Except perhaps - you forgot to add the cheap/ugly garbage can the client will most certainly place by the door! And the ugly stuff that will be sitting on the desk. :lol:
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Re: Public Info Center

Postby Boofredlay » Mon Nov 29, 2010 8:12 pm

Bravo & that floor mat is great. Care to share the settings?
Nice detail in the moulding as well.
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Re: Public Info Center

Postby alvydas » Mon Nov 29, 2010 8:51 pm

Well, very nice :clap: . I also want to know the floor settings
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Re: Public Info Center

Postby JCA131 » Mon Nov 29, 2010 9:57 pm

Thanks for the comments...

Unfortunately I do not have a great material image and bump map. I took a small sample image from the tile manufacturer's website and blew it up and positioned it to avoid seeing any seems. The images for the project were straight out of SU, so I did not consider a bump map for this material. When I decided to render it, I have to take an hour to offset each tile and extrude the grout downward. Here is the jpeg of the material and a portion of the floor model to give a better idea of how I did this (the whole floor was too big to upload). I used the Porcelain template, IOR = 2 and Shininess set at 4000. No bump because I wasted time modeling the joints.
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CS58.jpg
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Re: Public Info Center

Postby paappleb » Tue Nov 30, 2010 12:53 am

Awesome job :^:
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Re: Public Info Center

Postby slotly » Thu Dec 02, 2010 9:38 am

very nice :^:
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Re: Public Info Center

Postby Fletch » Thu Dec 02, 2010 10:10 am

Very nice JCA, but seems a lot of work for something simple like tile.
Next time I hope you can save yourself a lot of trouble and try making the texture like this tile.
Image
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Re: Public Info Center

Postby ramy_ramroum » Thu Dec 02, 2010 2:08 pm

JCA131 wrote:Thanks for the comments...

Unfortunately I do not have a great material image and bump map. I took a small sample image from the tile manufacturer's website and blew it up and positioned it to avoid seeing any seems. The images for the project were straight out of SU, so I did not consider a bump map for this material. When I decided to render it, I have to take an hour to offset each tile and extrude the grout downward. Here is the jpeg of the material and a portion of the floor model to give a better idea of how I did this (the whole floor was too big to upload). I used the Porcelain template, IOR = 2 and Shininess set at 4000. No bump because I wasted time modeling the joints.

hi jca !! can post it with sketchup 7 plz ?
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Re: Public Info Center

Postby JCA131 » Thu Dec 02, 2010 6:27 pm

Here is the SU 7 model.

Fletch, I wasn't sure how i could create a bump map for the floor tile the way that I was using the texture image. Since the only image I had of the actual tile we were using was a single tile, if I created the bump map based on that, I would have the same exact tile repeating everywhere... which would probably stand out. Any ideas on how to achieve a non-repeating floor material with the image I posted?
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