Inspiring stuff, i especially like the use of SP on the chains, very creative.
Maybe stick a rusty toolbox and some spanners in there?
Old Factory
Re: Old Factory
I don't drink these days as i'm allergic to alcohol.
I breakout in handcuffs!
http://richardobrien.moonfruit.com/
I breakout in handcuffs!
http://richardobrien.moonfruit.com/
Re: Old Factory
Next round. I added the pipe and valve on the left. I tried replacing the chain links but they ended up to thin. The next step is to texture the pipe on the floor. I ended up doing the UV for it in a separate application. It's in the queue for rendering. After that, I think I'll go for some more lighting, some narrow strips of light, as from a skylight.
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Re: Old Factory
Textured the pipe, let it render for 12 hours.
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Re: Old Factory
And a bit more interesting lighting...
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Re: Old Factory
Chris...
Can't you give a short tutorial on how you've managed to texture the pipes that well...
Everybody knows that SU is lacking UV-mapping, but you seem to have managed it very well...
Can't you give a short tutorial on how you've managed to texture the pipes that well...
Everybody knows that SU is lacking UV-mapping, but you seem to have managed it very well...
Cheers
Kim Frederik
Twilight Render Support
“…Life is drawing without an eraser...”
Kim Frederik
Twilight Render Support
“…Life is drawing without an eraser...”
Re: Old Factory
I presume it was UVmapped in Wings3D, Chris appears to be an expert in modeling with this program... but I of course am not 100% sure.
Re: Old Factory
Half yes, half no. Wings3D does have some great UV mapping tools, so it's always a good suggestion. The problem is getting the geometry out of SU (unless you have pro). I use the obj importer ruby (I think by TIG?) to get the geometry back into SketchUp (unless, I suppose, you have pro).
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