Search found 319 matches

by Gaieus
Thu Oct 08, 2009 11:53 am
Forum: Pull up a Chair
Topic: Twilight to 3D Warehouse - back to Twilight Test
Replies: 3
Views: 6011

Re: Twilight to 3D Warehouse - back to Twilight Test

I've tagged it with "Twilight Render" (for simple "twilight", a bunch of scary things came up :D ) But there can even be some convention for this (as well as maybe some way to make sure that library and global material settings also travel the journey - as I am afraid, currently ...
by Gaieus
Thu Oct 08, 2009 11:10 am
Forum: Questions & Feedback
Topic: Strange color
Replies: 4
Views: 7288

Re: Strange color

...and maybe "repaint" the whole group with the default material of SU? (I once had my window frames rendered with glass material :oops: Looked weird indeed)
by Gaieus
Thu Oct 08, 2009 11:07 am
Forum: Pull up a Chair
Topic: Twilight to 3D Warehouse - back to Twilight Test
Replies: 3
Views: 6011

Twilight to 3D Warehouse - back to Twilight Test

It seems that the round trip is successful: http://sketchup.google.com/3dwarehouse/details?mid=d1cd245ad45b78978631792c30e19543 If you download the file and render it and see something similar to the logo image I added (or actually the test render one attached below), then it works for others, too. ...
by Gaieus
Thu Oct 08, 2009 7:49 am
Forum: Pull up a Chair
Topic: Have you tried this button?
Replies: 5
Views: 7424

Have you tried this button?

:rofl:

Image
(Click on the image to see the original SCF topic) ;)
by Gaieus
Tue Oct 06, 2009 5:47 pm
Forum: Questions & Feedback
Topic: Texture file size
Replies: 2
Views: 4613

Re: Texture file size

Thanks Miguel,

I guess that if I render a building, with my example, a one-metre section of the wall won't cover 1000 pixels in the final render so I shouldn't really worry about this then.

The source vs. output relation indeed sounds reasonable.
by Gaieus
Tue Oct 06, 2009 5:11 pm
Forum: Questions & Feedback
Topic: Texture file size
Replies: 2
Views: 4613

Texture file size

Hi all, I am wondering how good resolution should an image texture be to render nicely. Yes, I know that from a distance, it doesn't matter and if I go real close, it does matter but like in architectural visualization - generally speaking, when say you are looking at a building from a "reasona...
by Gaieus
Mon Oct 05, 2009 1:40 pm
Forum: Materials and Resources
Topic: Aged materials by "Extremefatalist"
Replies: 7
Views: 11443

Re: Aged materials by "Extremefatalist"

Tell me about it - I have been thinking about creating something like that ever since I read the material manual of KT and seen these layered, procedural materials.

For reference to others, here is a link to some image hits in Google.
by Gaieus
Mon Oct 05, 2009 12:24 pm
Forum: Materials and Resources
Topic: Aged materials by "Extremefatalist"
Replies: 7
Views: 11443

Re: Aged materials by "Extremefatalist"

I obviously do not master heavily layered, procedural materials. :rofl:
by Gaieus
Mon Oct 05, 2009 9:45 am
Forum: Materials and Resources
Topic: Aged materials by "Extremefatalist"
Replies: 7
Views: 11443

Re: Aged materials by "Extremefatalist"

And nnow the second test; the first image still a "eaw" Twilight output while I added some "bronzy, brownish" shininess to it in the second image in Kerkythea (as well as an infinite plane and a spherical sky). Probably something better to reflect would have been cool so that we ...
by Gaieus
Mon Oct 05, 2009 9:41 am
Forum: Materials and Resources
Topic: Aged materials by "Extremefatalist"
Replies: 7
Views: 11443

Aged materials by "Extremefatalist"

Last night I was playing around with a material pack posted on the Kerkythea Forum a while ago. To tell the truth, I have never been able to fully figure out the ins andf outs of the settings as I lack the knowledge to apply these instructtions: "Be careful when applying any of the materials to...