Search found 146 matches

by RTD Laboratories
Mon Aug 05, 2019 10:39 am
Forum: Work in Progress
Topic: Stylized City Scape-Water Front
Replies: 13
Views: 780

Re: Stylized City Scape-Water Front

Interesting and creative render! :^: :clap:
The edges look like they are modelled, but you said you achieved the effect with the Deep editor.. or am I getting this wrong :roll:
by RTD Laboratories
Fri Aug 02, 2019 7:32 am
Forum: Work in Progress
Topic: Silent Sentinels
Replies: 19
Views: 1050

Re: Silent Sentinels

This is definitely an improvement from the first render, good job :gj: :hat:
by RTD Laboratories
Sat Jul 27, 2019 5:26 am
Forum: Work in Progress
Topic: My, MSI Trident X
Replies: 8
Views: 422

Re: My, MSI Trident X

Beautiful work! Hope the new rig serves you well :D
by RTD Laboratories
Sat Jul 20, 2019 2:17 pm
Forum: Work in Progress
Topic: For every space render.....
Replies: 5
Views: 224

Re: For every space render.....

Nice :^: , maybe a bit more of a bevel on the edge of the silvery top part part tho..
Did you make the label yourself? Because what a missed opportunity to call it "Lightyear" instead of just "Light" :lol:
by RTD Laboratories
Fri Jul 12, 2019 7:27 am
Forum: Work in Progress
Topic: Low light interior
Replies: 32
Views: 1179

Re: Low light interior

Missed this the first time round.. Looks very promising tho, good job! :clap:
by RTD Laboratories
Sat Jul 06, 2019 10:03 pm
Forum: Work in Progress
Topic: Retro Robot
Replies: 11
Views: 632

Re: Retro Robot

Whoa! This is amazing! :rspkt: :hat: :gj: I'm definitely diggin the retro tech, and especially the posters :D Not sure if I would trust having that robot in the closet tho... who knows when it will get a mind of its own :roll: Just curious tho, how did you do the cables? Those are always a pain to g...
by RTD Laboratories
Thu Jun 27, 2019 7:03 pm
Forum: Work in Progress
Topic: Old Temple (Skatter/volumetric experiment)
Replies: 10
Views: 622

Re: Old Temple (Skatter/volumetric experiment)

Nice :gj: I'm surprised it didn't take longer than that to render, I'm used to volumetrics taking forever :D And yeah I'd be interested in hearing how to approach volumetrics in the "interior progressive" methods. The only one I know for now is the "Path tracing progressive" which has it's own set o...
by RTD Laboratories
Thu Jun 27, 2019 7:00 pm
Forum: Work in Progress
Topic: Late Night Repairs
Replies: 21
Views: 1554

Re: Late Night Repairs

Thanks gentelmen!
Fletch wrote:
Tue Jun 25, 2019 6:47 pm
It is featured now on our Facebook page. If you have a Facebook or other link you would like to link to when your work is featured, please let us know.
It's fine, I don't really have anything else where I post my work other than this forum :D
by RTD Laboratories
Tue Jun 25, 2019 3:56 am
Forum: Work in Progress
Topic: Combat Knife - Puddle/Water Layering Experiement
Replies: 13
Views: 722

Re: Combat Knife - Puddle/Water Layering Experiement

What stands out right away is the water, in something as small-scale as a puddle it should be completely transparent (unless it's really dirty water) and not blue, it should also not have ripples in the way yours has. It makes it look like the puddle is a lake and the knife is some island in the mid...
by RTD Laboratories
Sat Jun 22, 2019 7:07 pm
Forum: Work in Progress
Topic: Late Night Repairs
Replies: 21
Views: 1554

Re: Late Night Repairs

Finally done :D RepInProg_final_forum.jpg Getting the materials right took most of the time, maybe I was doing something wrong but surfaces just seemed to be rather dull and non-reflective, even with everything cranked up pretty high in the material settings. But eventually I got it to where it look...