Search found 10 matches

by JPost
Wed Aug 16, 2023 6:31 pm
Forum: Questions & Feedback
Topic: Progressive vs Progressive+
Replies: 2
Views: 5271

Re: Progressive vs Progressive+

Thanks! :)
by JPost
Wed Aug 16, 2023 7:54 am
Forum: Questions & Feedback
Topic: Progressive vs Progressive+
Replies: 2
Views: 5271

Progressive vs Progressive+

Hi! I've been using twilight for several years, but I still haven't understood the difference between progressive and progressive+. Can someone help me? Also I made washroom interior scene with progressive method. Resolution 1500x800 pics, Ray tracing 15. Is it enough for clear pic or not? I think t...
by JPost
Sun May 21, 2023 9:52 am
Forum: Questions & Feedback
Topic: Rendering
Replies: 1
Views: 850

Rendering

Hi! Maybe someone can help me with rendering. If i do it with easy settings, everything is okay. If i use progressive methods, rendering is broken. Overlighted and so. Few days ago everything was okay and now suddenly progressive methods dont work so well. Whats the problem? Maybe someone can help m...
by JPost
Sun Apr 02, 2023 5:31 pm
Forum: Questions & Feedback
Topic: Metal material
Replies: 2
Views: 1617

Metal material

Hi! I have problem with template materials. When i want to add metal setting to my material - steel/stainless steel, then rendered material is just black silhouette. Other metal settings work well. When i do explore rendering then everything is okay and material is showed correctly. What´´´´´ is the...
by JPost
Sun Jan 29, 2023 6:32 pm
Forum: Tutorials, Tips, and Tricks
Topic: rendering metal
Replies: 9
Views: 11791

Re: rendering metal

I tried tech and photon mapping.
PhotonMap low quality works. Other versions are still black.
by JPost
Tue Jan 24, 2023 4:36 pm
Forum: Tutorials, Tips, and Tricks
Topic: rendering metal
Replies: 9
Views: 11791

rendering metal

Hi! I built old cannon model and try to render it. But there is something interesting. When i use progressive rendering method, metal is normal. When i use my own custom method. Then metal turns black. Custom method is changed High+. Some years ago there was little problem with High renderings - the...
by JPost
Wed May 02, 2018 3:51 pm
Forum: Questions & Feedback
Topic: Wideangle scenes & mirrors
Replies: 8
Views: 8176

Re: Wideangle scenes & mirrors

Hi,

I made little test - whole right wall is mirror and now can see better that weird distortion.
FOV 85deg.
FOV85_wallmirror.JPG
FOV85_wallmirror.JPG (309.08 KiB) Viewed 8127 times
by JPost
Mon Apr 30, 2018 6:35 pm
Forum: Questions & Feedback
Topic: Wideangle scenes & mirrors
Replies: 8
Views: 8176

Re: Wideangle scenes & mirrors

Hi, For mirror i used material "mirror01" and template is "architectural glass - mirror" settings are default. I tried different rendering methods(medium and interior(progressive)) but result is still same. Made 3 different versions of FOV- 50, 70 and 90 deg. FOV 50 FOV50.JPG FOV...
by JPost
Mon Apr 30, 2018 7:00 am
Forum: Questions & Feedback
Topic: Wideangle scenes & mirrors
Replies: 8
Views: 8176

Wideangle scenes & mirrors

Hi, I am using SketchUp Pro 2018 and Twilight Render Pro V2. I tried to render one wideangle scene and mirror is not working as it should. Mirror is in right bottom corner. This mirror shows reflection as 35mm view angle not 80mm. Bed is too big and table also. WideAngle-HD1-2.jpg Maybe someone know...
by JPost
Sat Apr 28, 2018 7:01 pm
Forum: Tutorials, Tips, and Tricks
Topic: White spots or strange lights with High Setting
Replies: 7
Views: 15270

Re: White spots or strange lights with High Setting

Thank you so much for that information!
I´ve tried so many ways to get rid of those spots... I have tried different light settings and so on. And finally i know how to do it. Thank you! :)