Search found 10 matches
- Wed Aug 16, 2023 6:31 pm
- Forum: Questions & Feedback
- Topic: Progressive vs Progressive+
- Replies: 2
- Views: 5348
Re: Progressive vs Progressive+
Thanks!
- Wed Aug 16, 2023 7:54 am
- Forum: Questions & Feedback
- Topic: Progressive vs Progressive+
- Replies: 2
- Views: 5348
Progressive vs Progressive+
Hi! I've been using twilight for several years, but I still haven't understood the difference between progressive and progressive+. Can someone help me? Also I made washroom interior scene with progressive method. Resolution 1500x800 pics, Ray tracing 15. Is it enough for clear pic or not? I think t...
- Sun May 21, 2023 9:52 am
- Forum: Questions & Feedback
- Topic: Rendering
- Replies: 1
- Views: 908
Rendering
Hi! Maybe someone can help me with rendering. If i do it with easy settings, everything is okay. If i use progressive methods, rendering is broken. Overlighted and so. Few days ago everything was okay and now suddenly progressive methods dont work so well. Whats the problem? Maybe someone can help m...
- Sun Apr 02, 2023 5:31 pm
- Forum: Questions & Feedback
- Topic: Metal material
- Replies: 2
- Views: 1693
Metal material
Hi! I have problem with template materials. When i want to add metal setting to my material - steel/stainless steel, then rendered material is just black silhouette. Other metal settings work well. When i do explore rendering then everything is okay and material is showed correctly. What´´´´´ is the...
- Sun Jan 29, 2023 6:32 pm
- Forum: Tutorials, Tips, and Tricks
- Topic: rendering metal
- Replies: 9
- Views: 14831
Re: rendering metal
I tried tech and photon mapping.
PhotonMap low quality works. Other versions are still black.
PhotonMap low quality works. Other versions are still black.
- Tue Jan 24, 2023 4:36 pm
- Forum: Tutorials, Tips, and Tricks
- Topic: rendering metal
- Replies: 9
- Views: 14831
rendering metal
Hi! I built old cannon model and try to render it. But there is something interesting. When i use progressive rendering method, metal is normal. When i use my own custom method. Then metal turns black. Custom method is changed High+. Some years ago there was little problem with High renderings - the...
- Wed May 02, 2018 3:51 pm
- Forum: Questions & Feedback
- Topic: Wideangle scenes & mirrors
- Replies: 8
- Views: 8220
Re: Wideangle scenes & mirrors
Hi,
I made little test - whole right wall is mirror and now can see better that weird distortion.
FOV 85deg.
I made little test - whole right wall is mirror and now can see better that weird distortion.
FOV 85deg.
- Mon Apr 30, 2018 6:35 pm
- Forum: Questions & Feedback
- Topic: Wideangle scenes & mirrors
- Replies: 8
- Views: 8220
Re: Wideangle scenes & mirrors
Hi, For mirror i used material "mirror01" and template is "architectural glass - mirror" settings are default. I tried different rendering methods(medium and interior(progressive)) but result is still same. Made 3 different versions of FOV- 50, 70 and 90 deg. FOV 50 FOV50.JPG FOV...
- Mon Apr 30, 2018 7:00 am
- Forum: Questions & Feedback
- Topic: Wideangle scenes & mirrors
- Replies: 8
- Views: 8220
Wideangle scenes & mirrors
Hi, I am using SketchUp Pro 2018 and Twilight Render Pro V2. I tried to render one wideangle scene and mirror is not working as it should. Mirror is in right bottom corner. This mirror shows reflection as 35mm view angle not 80mm. Bed is too big and table also. WideAngle-HD1-2.jpg Maybe someone know...
- Sat Apr 28, 2018 7:01 pm
- Forum: Tutorials, Tips, and Tricks
- Topic: White spots or strange lights with High Setting
- Replies: 7
- Views: 15753
Re: White spots or strange lights with High Setting
Thank you so much for that information!
I´ve tried so many ways to get rid of those spots... I have tried different light settings and so on. And finally i know how to do it. Thank you!
I´ve tried so many ways to get rid of those spots... I have tried different light settings and so on. And finally i know how to do it. Thank you!