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by Fletch
Sat Jul 20, 2019 10:38 am
Forum: Pull up a Chair
Topic: Make me your apprentice :)
Replies: 10
Views: 249

Re: Make me your apprentice :)

yes
in fact 04 Medium is a great balance between quality and speed.
But for best quality 09 is best. Combined with denoise, it's also fast... relatively fast.

Twilight Pro has an add-on for Denoise AI called "Fast Forward". It works amazingly well.
by Fletch
Fri Jul 19, 2019 2:00 pm
Forum: Materials and Resources
Topic: Blurring reflections
Replies: 21
Views: 230

Re: Blurring reflections

Hi Dave, I want to be able to render with a all white or transparent background without having to have the large object I have pointed to. Go to Extensions>Twilight V2>Objects>Infinite Plane to place an object that is a proxy object for the infinite plane. Any material you apply to that proxy object...
by Fletch
Fri Jul 19, 2019 1:57 pm
Forum: Pull up a Chair
Topic: Make me your apprentice :)
Replies: 10
Views: 249

Re: Make me your apprentice :)

Pretty nice image. :^:
Vertical projection can be corrected and denoise can be applied with an image editor.
The top right corner of the space has a light leak or white line, not sure why. It's good practice to make walls and floors have a thickness to keep that from happening.
by Fletch
Wed Jul 17, 2019 8:02 pm
Forum: Materials and Resources
Topic: Blurring reflections
Replies: 21
Views: 230

Re: Blurring reflections

twlRough Texture is one of the procedural texture choices available. Try similar settings starting with the "Advanced Reflection" template as shown here, only choose "twlRough" in place of "mBrick" shown here for the Reflection channel. https://www.twilightrender.com/phpBB3/download/file.php?id=15866
by Fletch
Wed Jul 17, 2019 10:19 am
Forum: Work in Progress
Topic: Enamel Pin Challenge
Replies: 8
Views: 160

Re: Enamel Pin Challenge

Excellent model, and render Tuna57. :gj:
by Fletch
Wed Jul 17, 2019 10:17 am
Forum: Materials and Resources
Topic: Blurring reflections
Replies: 21
Views: 230

Re: Blurring reflections

pbacot wrote:
Fri Jul 12, 2019 8:01 pm
...and then there are also places where the surface obscures the reflection, which would be nice to know as well.
Try "rough" procedural in reflection channel.
by Fletch
Tue Jul 16, 2019 2:39 pm
Forum: Materials and Resources
Topic: Blurring reflections
Replies: 21
Views: 230

Re: Blurring reflections

Using reflection map in the deep material editor allows you to choose parts of the texture to be highly reflective, or low reflective. The reflection map will be black and white/greyscale, where white is high reflectivity and black is low/no reflectivity. Try the Template "Advanced Reflection::Concr...
by Fletch
Tue Jul 16, 2019 2:36 pm
Forum: Materials and Resources
Topic: Using SketchUp texture
Replies: 1
Views: 33

Re: Using SketchUp texture

If the resolution and color of the SketchUp Texture is OK, is there any reason to load the texture separately in the material editor? I mean will it be a better looking texture if it is actually from the same file the SketchUp texture is from? I do not believe so. It may be worth running a small te...
by Fletch
Tue Jul 16, 2019 2:33 pm
Forum: Work in Progress
Topic: Low light interior
Replies: 30
Views: 390

Re: Low light interior

Perhaps leave texture as-is, but use the Twilight Material Template "Floor>Wood" and play with the settings. try "Random Planks" and turn off bevel edges at first. Of course proper bump texture is important. Bevel Edges may be useful in the end, it's difficult to say at first. It's really good to ha...
by Fletch
Mon Jul 15, 2019 5:36 pm
Forum: Work in Progress
Topic: Enamel Pin Challenge
Replies: 8
Views: 160

Re: Enamel Pin Challenge

Hey Tuna, Looking very nice! :clap: I hope everyone will right-click image and view at original size. :^: I think you can see on real enamel lapel pins that the enamel coating will "cup" or make a "meniscus" at the edges where it touches the metal sides. If this were carefully modeled, I think the r...