Search found 8761 matches

by Fletch
Thu Jun 01, 2023 3:34 pm
Forum: Work in Progress
Topic: Following on...
Replies: 5
Views: 27

Re: Following on...

:shock: really looking great so far. love the paint on the window, nice materials work.
by Fletch
Wed May 31, 2023 5:14 pm
Forum: Questions & Feedback
Topic: Infinite Plane
Replies: 6
Views: 41

Re: Infinite Plane

Yes, you can convert the high poly trees and bushes and grass to proxies with Twilight V2, you can use other free scattering plugins for SketchUp to scatter those proxies around, then render with Easy 08 or Easy 09. (only unbiased works well with lots of proxies/hi poly models) Subject: Proxy Object...
by Fletch
Wed May 31, 2023 5:07 pm
Forum: Questions & Feedback
Topic: Render Size and DPI query
Replies: 1
Views: 12

Re: Render Size and DPI query

open Render dialog - and uncheck "fit to view proportions" then set the size of the image in px. According to photoshop this will be a rendering of 10630x10630 which is an extremely large rendering and may take a long time to render. You have been warned. I hope you have a lot of RAM. I wo...
by Fletch
Tue May 30, 2023 3:18 pm
Forum: Questions & Feedback
Topic: Infinite Plane
Replies: 6
Views: 41

Re: Infinite Plane

A lawn that were infinite would have way too many polys. Use Skatter plugin close to the camera. I think what may be useful for you is to use Template Sky Projection on your ground plane in order to project the spherical sky onto the ground in such a way as to act like a "shadow catcher". ...
by Fletch
Mon May 29, 2023 5:10 pm
Forum: Work in Progress
Topic: Piggy Bank 2.0
Replies: 7
Views: 132

Re: Piggy Bank 2.0

great scene, and I really appreciate the effort to make a statement with your artwork! It worked flawlessly.
by Fletch
Mon May 29, 2023 3:31 pm
Forum: Work in Progress
Topic: camp
Replies: 21
Views: 715

Re: camp

right, that's why I usually place trees and fences and neighboring buildings and bushes and cars and any other elements I can to obscure the horizon line.
by Fletch
Mon May 29, 2023 3:28 pm
Forum: Questions & Feedback
Topic: Incomprehensible errors when rendering
Replies: 1
Views: 26

Re: Incomprehensible errors when rendering

that is strange, but here's my guess - In order to create a rendering of your model, Twilight uses a render engine under the hood called "Kerkythea". (KT for short) KT requires a mesh of triangles. So it triangulates irregular polygons. Your model is showing a curve (many short segments th...
by Fletch
Mon May 29, 2023 2:57 pm
Forum: Work in Progress
Topic: camp
Replies: 21
Views: 715

Re: camp

ntxdave, It looks as if Fletch used a spherical tree line image he shared sometime back ( posting a link to it). It also appears that he used Skatter to populate the areas around the building with grass. I’m sure I’ll be corrected if I’m mistaken. :lol: https://www.twilightrender.com/phpBB3/viewtop...
by Fletch
Wed May 24, 2023 1:01 pm
Forum: Questions & Feedback
Topic: How to prevent color casting?
Replies: 4
Views: 74

Re: How to prevent color casting?

reduce the saturation on the green color to 70%, it's not "obeying" physical laws. Remember you can render a technical setting called "Diffuse Texture Pass" and it will render just flat colors. You render that at 2x the size of your final rendering, in this pass your green will b...
by Fletch
Wed May 24, 2023 12:41 pm
Forum: Questions & Feedback
Topic: V2 Pro tools
Replies: 7
Views: 192

Re: V2 Pro tools

Another quad modeling (note especially the electric cable) example I ran across today.