Search found 496 matches

by Ecuadorian
Thu Oct 11, 2012 4:09 am
Forum: Work in Progress
Topic: "HONKA" summerhouse
Replies: 14
Views: 25255

Re: "HONKA" summerhouse

Simply fantastic. So the hemispherical sky serves as an IBL?
by Ecuadorian
Fri Jul 13, 2012 12:13 pm
Forum: Work in Progress
Topic: Development near Guayaquil
Replies: 4
Views: 14944

Re: Development near Guayaquil

Leedeetee, I have an nvidia GTX 570 video card, so the grass didn't slow it down a lot. Still, I kept it in a hidden layer during SU work.

Thanks, Tony.
by Ecuadorian
Fri Jul 13, 2012 1:49 am
Forum: Work in Progress
Topic: Development near Guayaquil
Replies: 4
Views: 14944

Re: Development near Guayaquil

SketchUp Setup:
s-SU-setup.jpg
s-SU-setup.jpg (188.55 KiB) Viewed 15200 times
Method used for placing the background:


MakeFur settings:
Fur-settings.PNG
Fur-settings.PNG (16.12 KiB) Viewed 15201 times
by Ecuadorian
Fri Jul 13, 2012 1:43 am
Forum: Work in Progress
Topic: Development near Guayaquil
Replies: 4
Views: 14944

Development near Guayaquil

Easy09 @1600x1600. 2 hours on an old Core i5 750. Default TWL sky, added a little yellow tint to the sun and placed a background with Tomasz' "Bring My View Back" plugin. Grass created with MakeFur plugin. No post-pro.
by Ecuadorian
Tue Jul 10, 2012 9:16 pm
Forum: Tutorials, Tips, and Tricks
Topic: How to render a section / Cómo renderizar un corte
Replies: 9
Views: 28039

Re: How to render a section / Cómo renderizar un corte

Very strange. Anyway, I have just re-uploaded the files. Enjoy.
by Ecuadorian
Thu Feb 02, 2012 2:50 pm
Forum: Work in Progress
Topic: Cathedral of Reims (France)
Replies: 26
Views: 41452

Re: Cathedral of Reims (France)

Third image from your last post is my favorite.
by Ecuadorian
Wed Feb 01, 2012 3:06 pm
Forum: Work in Progress
Topic: Cathedral of Reims (France)
Replies: 26
Views: 41452

Re: Cathedral of Reims (France)

Most impressive modeling work. Keep up the good work! :^:
by Ecuadorian
Tue Aug 16, 2011 3:46 pm
Forum: Tutorials, Tips, and Tricks
Topic: Easily calculate how many pixels you need for a good print
Replies: 2
Views: 11264

Re: Easily calculate how many pixels you need for a good print

Hello. Well, this formula is based exclusively on what looks good to the eye, with complete disregard for dpi. Let's take your A3 print as an example... Hold an A3 print at the distance you would normally look at it. If it's a render with lots of details, such as an illustration of assembly instruct...
by Ecuadorian
Sat Jul 16, 2011 2:43 am
Forum: Work in Progress
Topic: place of freedom
Replies: 5
Views: 11857

Re: place of freedom

The irony with "El Che" is that he helped Castro.