Search found 13 matches
- Tue Sep 03, 2019 2:06 pm
- Forum: Questions & Feedback
- Topic: Working method, bring in lights from master project
- Replies: 1
- Views: 3323
Working method, bring in lights from master project
Very new here and just experimented I can bring in light components from one SU project to the next with their TL settings as they were set. So I am thinking set some spots and point lights and render to check them back then keep them in a master project and drag them into my new projects as I need ...
- Tue Aug 27, 2019 2:52 pm
- Forum: Questions & Feedback
- Topic: Sorry newbie question...how do I hide emitting material
- Replies: 2
- Views: 3908
Re: Sorry newbie question...how do I hide emitting material
Lovely thanks !
- Sat Aug 24, 2019 10:11 pm
- Forum: Questions & Feedback
- Topic: Sorry newbie question...how do I hide emitting material
- Replies: 2
- Views: 3908
Sorry newbie question...how do I hide emitting material
Hi would like to make light into areas on my model by using an emitting surface how can I hide the material so I just see the light it emits but not the material.
Thanks
Sam
Thanks
Sam
- Sat Aug 24, 2019 10:09 pm
- Forum: Questions & Feedback
- Topic: Twilight see's my floor texture as black why is this?
- Replies: 3
- Views: 5112
Re: Twilight see's my floor texture as black why is this?
Well done Chris, thats it... cheers !
- Thu Aug 22, 2019 8:21 pm
- Forum: Questions & Feedback
- Topic: Working on project from Vray user what are the blank panes?
- Replies: 2
- Views: 3991
Working on project from Vray user what are the blank panes?
I am working on a SU project where the project creator used V-ray. I have mannequins in a retail display with hanging graphics. In front of the mannequins and graphics there is a blank white rectangle surface created in front of them, curious to know what was this for?
thanks
Sam
thanks
Sam
- Thu Aug 22, 2019 8:17 pm
- Forum: Questions & Feedback
- Topic: Twilight see's my floor texture as black why is this?
- Replies: 3
- Views: 5112
Twilight see's my floor texture as black why is this?
I have a floor texture in SU which is jpeg repeat pattern of marble tiles as group flat single sided. When I render TL shows it as jet black, what could be causing this?
Thanks
Sam
Thanks
Sam
- Wed Jul 24, 2019 4:48 pm
- Forum: Questions & Feedback
- Topic: Help ! cant make frosted perspex
- Replies: 1
- Views: 3141
Help ! cant make frosted perspex
Made an object and it needs to look like white frosted acrylic. Everything I am trying doesn't work if i use frosted glass templates with colour set to white I get a very dark grey looking texture not white, any other transparency settings I am trying show clear but I need a frosted look so essentia...
- Wed Jul 10, 2019 10:52 am
- Forum: Twilight Render V2
- Topic: Surface colours reflecting across other surfaces
- Replies: 3
- Views: 9677
Re: Surface colours reflecting across other surfaces
Lovely .....thanks fletch, the materials are a jpeg created in photoshop, it is the brands colour red with logos overlaid then I set that jpeg into my model ( in this case a desk front) and it then spills red out of there. So these methods you suggest are for actual created colours within Sketchup b...
- Tue Jul 09, 2019 8:23 pm
- Forum: Twilight Render V2
- Topic: Surface colours reflecting across other surfaces
- Replies: 3
- Views: 9677
Surface colours reflecting across other surfaces
Sorry newbee question here, I have done my best to try to discover the answer to what is possibly a very beginners query but cant find an easy answer, so.... Environment is set to sky colour light grey, no sun I have made a room with wood floor and white walls but the whole room has a yellow tinge w...
- Wed Jun 05, 2019 5:51 pm
- Forum: Twilight Render V2
- Topic: SU-Face to camera components not facing.
- Replies: 6
- Views: 13170
Re: SU-Face to camera components not facing.
Just tried using -update content all-but still getting face cameras that are skewing at angle away from camera. Tried opening other models with face-me and some seem to be able to display properly but others are also skewing the axis for some reason cant work out any logic how this is happening. Tha...