Chris is right. I did the experiment with a mirror and if you stay focused on one point in the mirror the reflected image of the background will always be sharp. Well done Twilight Render code team
Imagine a trees line in the horizon, out of focus zone. Because of the low angle of the camera the top of the trees reflect in a lake in the focus zone.
Question: Will the reflection be blured or crisp?
Try this one.
The texture is tileable but you can make a component rectangle of 1 by 1,5 and flip or rotate or both to do the terrain. This is not a brick texture... just random cracks. You can edit for maps but the same image can be used for bump or specular.
Thank you all :hug: . Fletch, I can't download the file, it asks for credentials. It's true about the over-saturated edition, all of my renderings are (I might have exaggerated lowering "Gama"). I also have a less saturated image, but nothing compared to yours, although it looks too dark for a 10:00...
Nice model. You (anyone) should test down gama on TLR editor. The salted ground texture could be scaled bigger.
What... the front wheels leave no trace!?
Hello to my favorite struggling to learn Twilight Render people - this sounded cocky!!! Well… this is my second exterior render and first usage of proxies. I'm tired of modeling so I let others do the hard work. This is one view shot only, modeled the water and two, very raw, very low poly slopes th...
You don't need to go to Blender to do this.
It is "SketchUpable", even with the alpha texture for the holes
It's a cheap model... I mean cheap price
The manufacture didn't share the IES file huh!?