Search found 286 matches
- Sun Apr 28, 2013 9:33 pm
- Forum: Work in Progress
- Topic: Chesterfield Drugs & Alcohol
- Replies: 12
- Views: 13764
Re: Chesterfield Drugs & Alcohol
Thanks Fletch, but adding to the fact that I'm lousy at editing images also be colorblind, :oops: will do nothing to make the image became more realistic. I think it could be sharpened a bit as well, but will lose the glamour mood. You are welcome to do it for me, if you have time, and show us all t...
- Sat Apr 27, 2013 5:45 pm
- Forum: Work in Progress
- Topic: Chesterfield Drugs & Alcohol
- Replies: 12
- Views: 13764
Chesterfield Drugs & Alcohol
Here is my last of few renders that I call "Chesterfield, Drugs & Alcohol". Could say it's "Off Topic" because it is not "Work In Progress" as you all can see, it's signed. ;) Just posting to show what I can do with Twilight Render, detailed models, good textures an...
- Thu Apr 25, 2013 5:04 pm
- Forum: Work in Progress
- Topic: Orderpicker series 5000
- Replies: 6
- Views: 6471
Re: Orderpicker series 5000
You are right it's 1,192m long
- Tue Apr 23, 2013 8:15 pm
- Forum: Work in Progress
- Topic: Orderpicker series 5000
- Replies: 6
- Views: 6471
Re: Orderpicker series 5000
The forks should have 1,2m long at least, and please dont say them are retractable.
The top bar will confine height for the shunter.
The top bar will confine height for the shunter.
- Tue Apr 23, 2013 8:06 pm
- Forum: Work in Progress
- Topic: Teleporter
- Replies: 8
- Views: 9886
Re: Teleporter
I'm sorry Rohganthompson, I just follow dereeei's joke. I forgot that once I was a Trekkie too.
If you truly want to test light, you should test it inside a textured box along with some piramids cubes and sphears.
If you truly want to test light, you should test it inside a textured box along with some piramids cubes and sphears.
- Mon Apr 22, 2013 7:44 pm
- Forum: Work in Progress
- Topic: Teleporter
- Replies: 8
- Views: 9886
Re: Teleporter
I heard that McDonald's is interested in buying the patent.
- Fri Apr 19, 2013 8:20 pm
- Forum: Work in Progress
- Topic: Daytime
- Replies: 6
- Views: 6155
Re: Daytime
Very narrow building, Jpalm! HDR showing at the right side. Some trees tops at the bottom left would give more height realism.
- Thu Apr 11, 2013 9:15 pm
- Forum: Work in Progress
- Topic: Back Alley
- Replies: 11
- Views: 13215
Re: Back Alley
I also am a fan of this kind of scenes. I like best the lighting in the first two images with the physical improve of the other ones. You must get on detail of that "supposed" distribution transformers things or get them lost. Of course get into details is for people that have nothing else...
- Fri Apr 05, 2013 8:13 pm
- Forum: Work in Progress
- Topic: Miniature steam locomotive
- Replies: 21
- Views: 19489
Re: Miniature steam locomotive
What I meant was, the more you zoom the image of the model, the curved surfaces need more segments. To what Kronox explained (better than I), not happen. If you do a rendering of a locomotive and some wagons, curved surfaces do not need so many segments. Of course I'm talking about a median image re...
- Thu Apr 04, 2013 8:13 pm
- Forum: Work in Progress
- Topic: Miniature steam locomotive
- Replies: 21
- Views: 19489
Re: Miniature steam locomotive
If it is your intention to do only the locomotive than 48 segments is a good number.