Search found 286 matches

by posodrac
Fri Sep 18, 2020 7:30 pm
Forum: Pull up a Chair
Topic: Question/Discussion about DOF physics over reflections.
Replies: 3
Views: 9811

Re: Question/Discussion about DOF physics over reflections.

Chris is right. I did the experiment with a mirror and if you stay focused on one point in the mirror the reflected image of the background will always be sharp. Well done Twilight Render code team :hat:
by posodrac
Wed Sep 09, 2020 7:25 pm
Forum: Pull up a Chair
Topic: Question/Discussion about DOF physics over reflections.
Replies: 3
Views: 9811

Question/Discussion about DOF physics over reflections.

:hat: Imagine a trees line in the horizon, out of focus zone. Because of the low angle of the camera the top of the trees reflect in a lake in the focus zone.
Question: Will the reflection be blured or crisp?
by posodrac
Wed Aug 19, 2020 7:07 pm
Forum: Work in Progress
Topic: Living on top of a worldwar bunker
Replies: 8
Views: 10943

Re: Living on top of a worldwar bunker

Great Work!!! :clap: :rspkt:
Is the bunker for sale? :!
by posodrac
Tue Aug 18, 2020 9:40 pm
Forum: Work in Progress
Topic: Belly Tank Lakester
Replies: 10
Views: 15363

Re: Belly Tank Lakester

Try this one.
The texture is tileable but you can make a component rectangle of 1 by 1,5 and flip or rotate or both to do the terrain. This is not a brick texture... just random cracks. You can edit for maps but the same image can be used for bump or specular.
by posodrac
Mon Aug 17, 2020 8:51 pm
Forum: Work in Progress
Topic: Landscape
Replies: 8
Views: 13720

Re: Landscape

Thank you all :hug: . Fletch, I can't download the file, it asks for credentials. It's true about the over-saturated edition, all of my renderings are (I might have exaggerated lowering "Gama"). I also have a less saturated image, but nothing compared to yours, although it looks too dark f...
by posodrac
Sat Aug 15, 2020 4:23 pm
Forum: Work in Progress
Topic: Belly Tank Lakester
Replies: 10
Views: 15363

Re: Belly Tank Lakester

:hat: :clap:
Nice model. You (anyone) should test down gama on TLR editor. The salted ground texture could be scaled bigger.
What... the front wheels leave no trace!? :hug:
by posodrac
Sat Aug 15, 2020 4:09 pm
Forum: Work in Progress
Topic: Landscape
Replies: 8
Views: 13720

Landscape

Hello to my favorite struggling to learn Twilight Render people - this sounded cocky!!! Well… this is my second exterior render and first usage of proxies. I'm tired of modeling so I let others do the hard work. This is one view shot only, modeled the water and two, very raw, very low poly slopes th...
by posodrac
Tue May 12, 2020 11:23 pm
Forum: Work in Progress
Topic: Lamps and light fixtures
Replies: 11
Views: 15017

Re: Lamps and light fixtures

You don't need to go to Blender to do this. :gj:
It is "SketchUpable", even with the alpha texture for the holes :^:
It's a cheap model... I mean cheap price :lol:
The manufacture didn't share the IES file huh!? :doh:
by posodrac
Wed May 06, 2020 10:01 pm
Forum: Questions & Feedback
Topic: Twilight social activity
Replies: 2
Views: 4777

Re: Twilight social activity

:clap: Count on me... I'll let the younger ones to create the group :roll:
by posodrac
Wed May 06, 2020 9:52 pm
Forum: Work in Progress
Topic: doublehouse
Replies: 9
Views: 11168

Re: doublehouse

8-) I like the fluidity of the white even on the floor (nice bump). Is this to be a real project? I'm also a fan on interior garden niches or well like this with a ivy wall. They bring a lot of light into the house.
:rspkt: Your workflow is like a "Hochgeschwindigkeitszug" :lol: