Search found 319 matches

by Gaieus
Mon Mar 28, 2011 5:39 pm
Forum: Materials and Resources
Topic: plaster material
Replies: 19
Views: 30571

Re: plaster material

Thanks Massimo but I like them all.
What now? :D
by Gaieus
Thu Mar 24, 2011 6:35 am
Forum: Questions & Feedback
Topic: Lens Focal Length vs S.U.8 (pro)
Replies: 12
Views: 18287

Re: Lens Focal Length vs S.U.8 (pro)

I get the same results when setting the FL to 50 mm, I can see 34.722 mm under the TL camera. However if you do what Fletch or Chris suggested; lock the aspect ratio and use the magnifying glass to scale your rendered image the exact same as your SU model workspace, you get exactly what you see in t...
by Gaieus
Sat Mar 19, 2011 11:22 am
Forum: Pull up a Chair
Topic: Skychup
Replies: 10
Views: 14101

Re: Skychup

:! The easiest approach would be to ask him directly in the thread at SCF... Well, Víctor, one of the developers started to post over SCF so hopefully we'll be wiser soon. http://forums.sketchucation.com/viewtopic.php?p=316816#p316816 Chris, Fletch, if you could integrate it into Twilight, that wou...
by Gaieus
Fri Mar 18, 2011 2:29 pm
Forum: Pull up a Chair
Topic: Skychup
Replies: 10
Views: 14101

Re: Skychup

If this worked real-time in SU (and could be translated to rendering engines as well), it could be a real hit.
by Gaieus
Thu Mar 10, 2011 6:52 pm
Forum: Questions & Feedback
Topic: Feature Request and How do I...?
Replies: 3
Views: 4493

Re: Feature Request and How do I...?

Also make sure that the aspect ratio for your image is 2:1 for a full 360 degree panorama. As for putting it on a website, I use this software (not free but not too expensive). It gives you all sorts of interactivity (don't forget to look at the clock on the wall or click on the pictures on the desk...
by Gaieus
Tue Mar 08, 2011 2:21 pm
Forum: Questions & Feedback
Topic: Window reflection and gold spots in renders- Some questions.
Replies: 5
Views: 7380

Re: Window reflection and gold spots in renders- Some questions.

It does not matter which side of a face is the thin glass showing towards you as long as there is no other material applied to the front face (or to a group/component) other than that glass material. Always texture the front faces and you should be set.
by Gaieus
Tue Mar 08, 2011 12:57 pm
Forum: Questions & Feedback
Topic: Any Twilight engine update? (following the KT engine?)
Replies: 3
Views: 7502

Re: Any Twilight engine update? (following the KT engine?)

Ah, I have finally found this topic (so no need to add a duplicate).

And yes, using Kerky as a studio can solve the issue. It has other advantages, too (like extreme high poly support if you want to instance a whole forest for instance).
by Gaieus
Thu Mar 03, 2011 2:17 am
Forum: Questions & Feedback
Topic: Animation Artifacts
Replies: 11
Views: 12969

Re: Animation Artifacts

I had a similar problem a while ago but I was too much in a hurry with the video below and could not ask for help instead I just edited the frames where it was present except maybe 2 or 3. x1xgvwvydsc The squares only appear in the top left corner but watch carefully as there are now only very few. ...
by Gaieus
Thu Feb 24, 2011 9:53 pm
Forum: User Materials
Topic: 130 Free XFrog Trees
Replies: 43
Views: 62009

Re: 130 Free XFrog Trees

When importing any stuff in too small size, SU will run into its own limitations with too small faces when it cannot create them if their edges are about 1 mm (~ 1/16"). If an obj import is messy, you can batch flip the vertices if you right lick on a correct vertex and choose "orient face...
by Gaieus
Sat Feb 19, 2011 5:49 pm
Forum: Pull up a Chair
Topic: The A-Z of CG clichés
Replies: 1
Views: 3549

Re: The A-Z of CG clichés

"Once you have modelled a character who has more polygons in her nipples than her entire head, it is time to consider a change of career. As a publicist, perhaps."
:rofl: