Search found 2292 matches

by Chris
Thu Oct 01, 2009 9:56 pm
Forum: Work in Progress
Topic: Optics
Replies: 23
Views: 41509

Re: Optics

Here is the scene. To answer your questions, 'Cast Shadows' is ignored but soft shadows does matter. I have it turned off for the light in this scene. The trick to creating the light beam is actually to shine it through a narrow slit in the wall (lower left in the image). This creates the "line...
by Chris
Thu Oct 01, 2009 8:05 pm
Forum: Questions & Feedback
Topic: Mac version
Replies: 12
Views: 18142

Re: Mac version

We likely will need testers when we get to that point, but we aren't there yet. No timeline, unfortunately, on when we'll have it available.
by Chris
Thu Oct 01, 2009 8:01 pm
Forum: Work in Progress
Topic: Optics
Replies: 23
Views: 41509

Optics

I was playing around the other night with optics too. The prisms both use the diamond library material and the mirrors are architectural glass, perfect mirror. The render sucks, overall, because I didn't put any actual effort into it, but I though the effects were cool. DOWNLOAD SCENE FOR TWILIGHT R...
by Chris
Thu Oct 01, 2009 6:17 pm
Forum: Work in Progress
Topic: #6 lofty
Replies: 16
Views: 17755

Re: #6 lofty

Not a big fan of the soft focus either, but the render is great! :^:
by Chris
Thu Oct 01, 2009 2:21 am
Forum: Work in Progress
Topic: Driving without a face is...dangerous
Replies: 6
Views: 8244

Driving without a face is...dangerous



One of the first scenes I ever did with Twilight. Animated with SketchyPhysics. Lego-man rocks!
by Chris
Wed Sep 30, 2009 3:44 pm
Forum: Work in Progress
Topic: New images and questions...
Replies: 6
Views: 7084

Re: New images and questions...

If it's all right with you Tom, I'll move this to the Work in progress forum....
by Chris
Wed Sep 30, 2009 2:10 am
Forum: Questions & Feedback
Topic: Headlights and cherrytops...
Replies: 21
Views: 23263

Re: Headlights and cherrytops...

Twilights materials work more or less just like SU. If you apply an SU material to a group or component, that material is applied to all the faces that don't have their own material. It works basically the same, except the group / component material will override a 'back' material every time (where ...
by Chris
Tue Sep 29, 2009 9:24 pm
Forum: Questions & Feedback
Topic: Headlights and cherrytops...
Replies: 21
Views: 23263

Re: Headlights and cherrytops...

... with real emitter - it would matter A LOT How so? This is somewhat of a difficult question. Twilight uses a material priority order to accommodate SketchUp's 2-face material system. You can find more about it here . How it's relevant to emissive faces is this: If you have 1 material applied to ...
by Chris
Tue Sep 29, 2009 3:42 pm
Forum: Pull up a Chair
Topic: Existing library materials and the new release...
Replies: 2
Views: 4767

Re: Existing library materials and the new release...

Hi tom, Libraries are referenced by name only. Generally this isn't very safe, but for now there is no other adequate way of referencing them. If you have a library with multiple entries with the same name, your likely to see some strange behavior. In addition, if you change the names in the library...
by Chris
Tue Sep 29, 2009 3:35 pm
Forum: Questions & Feedback
Topic: Headlights and cherrytops...
Replies: 21
Views: 23263

Re: Headlights and cherrytops...

Adds a big improvement, definitely.

In general, there is no benefit or use to painting back faces. Twilight will try to 'accomodate' back faces, but there is no advantage or special feature to doing so. It should be avoided if possible.