Search found 26 matches
- Fri Jul 05, 2019 8:44 pm
- Forum: Work in Progress
- Topic: Combat Knife - Puddle/Water Layering Experiement
- Replies: 13
- Views: 17189
Re: Combat Knife - Puddle/Water Layering Experiement
Thank you, everyone, for the advice! SpookyChick, that is a great work flow! I will give the project a revisit on this render and try a different landscape around the knife to give a perspective of size. This could add more of a story around it other than just the static image. Here's the example re...
- Mon Jun 24, 2019 11:54 pm
- Forum: Work in Progress
- Topic: Combat Knife - Puddle/Water Layering Experiement
- Replies: 13
- Views: 17189
Combat Knife - Puddle/Water Layering Experiement
Experimenting with liquid interacting with a solid model. I enjoy Fallout 3, so I decided to replicate the Combat Knife from that game and threw it into a puddle. Let me know your thoughts or anything I could change around to make this more realistic. :v: or :^: I will say that, I am on the Hobby ve...
- Thu Jan 24, 2019 5:09 am
- Forum: Work in Progress
- Topic: Passageway
- Replies: 4
- Views: 4719
Re: Passageway
As Mike said, interesting. Hard to make anymore comments without knowing what it is your trying to represent? Did you just use the basic "Emitter" setting for the glowing yellow parts? :! The rendering is of an abstract passageway in the middle of a desert scene. It cracks me up that you ...
- Fri Jan 18, 2019 5:33 am
- Forum: Work in Progress
- Topic: Passageway
- Replies: 4
- Views: 4719
Passageway
Conceptual Rendering. Lighting, material, and HDRI experimentation. Let me know your thoughts.
- Tue Jan 15, 2019 3:01 am
- Forum: Work in Progress
- Topic: Orb
- Replies: 2
- Views: 3364
Orb
Conceptual rendering. Lighting and material experimentation. Probably going to re-render at a larger size. Enjoy!
- Sat Jan 05, 2019 12:39 am
- Forum: Questions & Feedback
- Topic: GPU Rendering Option in the future?
- Replies: 3
- Views: 6456
GPU Rendering Option in the future?
Will there be an update in the future to set up GPU rendering? I love the SketchUp Plugin but I know that my GPU could do a lot better work when it comes to rendering processes compared to my CPU. Even if there were an option to do a 50/50 split on CPU and GPU that would be awesome. Even if it was o...
- Wed Apr 04, 2018 5:26 am
- Forum: Work in Progress
- Topic: first attempt at exterior
- Replies: 6
- Views: 9101
Re: first attempt at exterior
Personally, I like the look you are going for but the background texture might be the darkening issue you are having with the rest of the rendering. Also, some of your textures seem a little large for the faces that you put them on. I know that there is a great free texture site but, currently do no...
- Mon Mar 19, 2018 11:25 pm
- Forum: Work in Progress
- Topic: Tunnel - Long Rendering Time
- Replies: 4
- Views: 4751
Tunnel - Long Rendering Time
Had fun building and rendering out this futuristic tunnel, structurally speaking. Long 18 hour rendering (1334 RT) :lol: , but think that I could have let it render out for longer to take out a little bit more noise. Let me know if you want to know what my setup is and maybe you could tell me yours....
- Wed Feb 28, 2018 4:57 am
- Forum: Work in Progress
- Topic: Gemstones (Set In)
- Replies: 2
- Views: 3317
- Tue Feb 27, 2018 5:14 am
- Forum: Work in Progress
- Topic: Gemstones (Set In)
- Replies: 2
- Views: 3317
Gemstones (Set In)
Took some feedback from a few people and messed around. Had some fun with this rendering. If anyone knows a link to a good lighting tutorial so I can understand how the lighting systems work with the Twilight Render Lighting Tool or anything more about working with HDR Studios, that would be awesome...