Search found 8910 matches
- Tue Sep 14, 2010 3:11 pm
- Forum: Work in Progress
- Topic: light and material study
- Replies: 79
- Views: 93710
Re: light and material study
If you have rights to it, please post model, and perhaps we can help.
- Tue Sep 14, 2010 3:08 pm
- Forum: Work in Progress
- Topic: Tree Challenge
- Replies: 18
- Views: 21394
Re: Tree Challenge
yes, looking good so far, hoping for a higher res. version... soon.archigrafix wrote:Here's a small part image...a sort of teaser .
- Tue Sep 14, 2010 12:54 pm
- Forum: Work in Progress
- Topic: light and material study
- Replies: 79
- Views: 93710
Re: light and material study
have you discovered the tonemapping settings?
- Tue Sep 14, 2010 12:34 pm
- Forum: Work in Progress
- Topic: light and material study
- Replies: 79
- Views: 93710
Re: light and material study
Here are some Stainless Steel settings to try. I use the NK Metals Material Library for most of my metals. They work great with Easy09. Get a good Brushed Metal .jpg seamless material texture here . Please try the Light Tent HDR images in your sperical sky. Hide all other objects so that they do not...
- Tue Sep 14, 2010 9:55 am
- Forum: User Materials
- Topic: Free seamless textures
- Replies: 16
- Views: 32931
Re: Free seamless textures
displacement is same as bump, only displacement actually modifies geometry in a render engine that supports it. In Twilight, we don't have displacement, but it works fine in Bump slot. normal maps must be loaded using Kerkythea's advanced material editor... there's a slot for Normal Maps, then you c...
- Mon Sep 13, 2010 10:30 pm
- Forum: Work in Progress
- Topic: Tree Challenge
- Replies: 18
- Views: 21394
Re: Tree Challenge
that is beautiful, majid!
- Mon Sep 13, 2010 6:13 pm
- Forum: Work in Progress
- Topic: light and material study
- Replies: 79
- Views: 93710
Re: light and material study
I think the glass there with the green edge looks fantastic?! and is simple. Yes Easy 10 works great with any lights or materials, but clears more slowly than Easy9. If you are not in a hurry, or have a very nice computer, then Easy10 is a powerful render method. The Flint glass template and the rea...
- Mon Sep 13, 2010 2:03 pm
- Forum: Work in Progress
- Topic: light and material study
- Replies: 79
- Views: 93710
Re: light and material study
Your info says you are from Montreal, so it would naturally follow that you may understand a word or 2 of French. ;) Light through or reflecting from a surface is called a "Caustic". When you render with Easy09, caustics do not show well with sun/sky, point, or spot lights... they show bes...
- Mon Sep 13, 2010 9:26 am
- Forum: Work in Progress
- Topic: light and material study
- Replies: 79
- Views: 93710
Re: light and material study
Hi JeZ, bienvenue, :welcome: For wood, I use Plastic template most of the time... I find myself cranking up shininess sometimes to 600, 1000, 1500, even 5000 depending on the situation. The Plastic "Shiny" template defaults to 180. For Ceramic tile floor, I may not even use bump, or just a...
- Mon Sep 13, 2010 8:56 am
- Forum: Work in Progress
- Topic: Hotel room
- Replies: 8
- Views: 10951
Re: Hotel room
from the specular reflection on the shiny wall below the "odd shadow" you mention, it appears that the corner of the room there is built from a glass curtainwall/storefront system, and is therefore allowing sun to shine in without being covered with curtains there.