Search found 64 matches

by Bob James
Fri Mar 26, 2010 9:42 pm
Forum: Materials and Resources
Topic: How Fast Are You - Official Twilight Scene - Bauhaus Lamp
Replies: 189
Views: 313044

Re: How Fast Are You - Official Twilight Scene - Bauhaus Lamp

Downloaded your latest .skp version.

No render method chosen: 33 sec
Render method "Low" : 33 sec

Is this latest version different than the previous one? That's a pretty large change from 20 sec to 33 sec :shock:
by Bob James
Tue Mar 23, 2010 8:55 pm
Forum: Materials and Resources
Topic: How Fast Are You - Official Twilight Scene - Bauhaus Lamp
Replies: 189
Views: 313044

Re: How Fast Are You - Official Twilight Scene - Bauhaus Lamp

Fletch wrote:Hi Bob! fast machine. 8-) looks like you may have accidentally tweaked the camera before running the test, which will skew results. Can you maybe give it another shot?
Downloaded .skp file, rendered it, took screen shot: same result.
by Bob James
Sat Mar 13, 2010 11:53 pm
Forum: Work in Progress
Topic: Integrated Processing Facility - Space Launch Complex 6
Replies: 9
Views: 11759

Re: Integrated Processing Facility - Space Launch Complex 6

well this is a really interesting workplace for sure. :) is modelling the site in Sketchup part of your job or are you just enthusiastic? i was wondering if the SLC is using Sketchup for design/development? The graphics part of my job is to model our facilities and the customer equipment to, for ex...
by Bob James
Fri Mar 12, 2010 11:40 pm
Forum: Work in Progress
Topic: Integrated Processing Facility - Space Launch Complex 6
Replies: 9
Views: 11759

Re: Integrated Processing Facility - Space Launch Complex 6

Yes, I work for Spaceport Systems International. The building end-to-end is approximately 300' and 100' high (the large tower goes up to 250'). The structure to the right is not a "hangar": it was developed for the Space Shuttle and its only purpose was to be a wind break (Lot's of wind at...
by Bob James
Fri Mar 12, 2010 10:37 pm
Forum: Work in Progress
Topic: Integrated Processing Facility - Space Launch Complex 6
Replies: 9
Views: 11759

Integrated Processing Facility - Space Launch Complex 6

This is my model of the Integrated Processing Facility - Space Launch Complex 6 at Vandenberg AFB, CA. Spacecraft are processed in this building, encapsulated in a fairing and transported to the launch pad. The first is a night view of the west entrance. The second is a day view of the entire facili...
by Bob James
Sat Feb 20, 2010 12:21 am
Forum: Materials and Resources
Topic: Can't get the right scale
Replies: 7
Views: 10089

Re: Can't get the right scale

It's meant to be twilight (no pun intended). I used a sunset sky map (note the reddish sky to the left (west)) and set the time of day to late afternoon. I haven't been successful yet at finding an asphalt material that renders without looking like blocks of asphalt. I actually used an "asphalt...
by Bob James
Fri Feb 19, 2010 5:21 pm
Forum: Materials and Resources
Topic: Can't get the right scale
Replies: 7
Views: 10089

Re: Can't get the right scale

Here's part of a WIP where I've incorporated "Concrete_by_dentex", scaled it and then took the diffuse map into PS and lightened it to more nearly match reality.
by Bob James
Thu Feb 18, 2010 2:51 am
Forum: Materials and Resources
Topic: Can't get the right scale
Replies: 7
Views: 10089

Re: Can't get the right scale

Fletch wrote:in the SU material dialog, click the chain link that links the width to height ratio.
wait a second.
sometimes it takes a while for the link to break... be patient.
then type in the correct width and height for the texture.
Works like a charm. Thanks, Fletch
by Bob James
Wed Feb 17, 2010 8:32 pm
Forum: Materials and Resources
Topic: Can't get the right scale
Replies: 7
Views: 10089

Can't get the right scale

I obtained the diffuse, specular and bump maps from Arroway. Under "Info" it indicated that the Real size was 49.2 ft x 14.8 ft. Using the Material Editor I tried to apply this texture to my wall, but the scale is all wrong. I made a 49.2 ft x 14.8 ft. wall and the scale was still not righ...