Search found 61 matches

by TSPCo
Sat Mar 03, 2012 5:14 am
Forum: Questions & Feedback
Topic: Reflective anomalies
Replies: 1
Views: 3265

Reflective anomalies

I am sure this has been asked before but I couldn't find, a good answer. I made a new building today, when rendered I get unwanted reflections. I moved the model a bit and managed to reduce the effect. But it is still visible. Since I am just starting this project, I ran a preset 3 render to get a p...
by TSPCo
Thu Mar 01, 2012 12:59 pm
Forum: Work in Progress
Topic: Another attempt a a moonlit scene.
Replies: 4
Views: 5227

Re: Another attempt a a moonlit scene.

sc1twrnt4.jpg
sc1twrnt4.jpg (88.93 KiB) Viewed 5328 times
I tried the water tut, is it normal when you unlink color, for the program to go into a browse mode? Just curious.
Here is what I came up with, using SU material sparkling water, color white unlinked, bump at 0.4. Still experimenting.
No trees yet Fletch.
by TSPCo
Thu Mar 01, 2012 12:01 pm
Forum: Work in Progress
Topic: Another attempt a a moonlit scene.
Replies: 4
Views: 5227

Re: Another attempt a a moonlit scene.

I just tried a non scientific approach to check my calibration.On Imaging resource, http://www.imaging-resource.com/ARTS/MONCAL/CALIBRATE.HTM There is a simple black and white "color test". Using JCP (just color picker) a little free color picker my numbers matched their numbers exactly. W...
by TSPCo
Thu Mar 01, 2012 2:00 am
Forum: Work in Progress
Topic: Another attempt a a moonlit scene.
Replies: 4
Views: 5227

Another attempt a a moonlit scene.

This is a model of a building I see everyday, re-purposed here as a place to hang out and swim, eat and drink. (not necessarily in that order). I like the way it looks but some rippled reflections in the pool would be better. Also the obelisks to the near side of the pool aren't quite right, a softe...
by TSPCo
Thu Mar 01, 2012 12:12 am
Forum: Materials and Resources
Topic: Render Farm Build for Twilight and Kerkythea
Replies: 36
Views: 60415

Re: Render Farm Build for Twilight and Kerkythea

I believe there would be a large market for this type of application of computers. My renders are OK, not great but OK, for my current purposes Ok is good enough for me. I have tried a couple of multi pass renders but...1 hour per pass and 10000 passes is not something I will be able to accomplish. ...
by TSPCo
Tue Feb 28, 2012 3:37 am
Forum: Work in Progress
Topic: Moonlit Commercial...sort of
Replies: 4
Views: 5855

Re: Moonlit Commercial...sort of

Ok I tried some sunset images that I have, the problem is the sun is coming from the west, but the east end of the building is lit as if sun is coming from the east. Well obviously, that is not going to work, yes I set the sun in sketchup to the same time as the pic was taken (exif data). So I tried...
by TSPCo
Tue Feb 28, 2012 12:47 am
Forum: Work in Progress
Topic: Moonlit Commercial...sort of
Replies: 4
Views: 5855

Moonlit Commercial...sort of

I used the setting on this thread http://twilightrender.com/phpBB3/viewto ... f=12&t=381.
After some tweaking of the given settings.here is what I ended up with, I think it is too bright, your thoughts? Image
by TSPCo
Sat Feb 25, 2012 1:47 am
Forum: Tutorials, Tips, and Tricks
Topic: Need to light a sign
Replies: 7
Views: 11538

Re: Need to light a sign

I ended up using two IES based facade floods on the sign area, and added two more of the same on each outside edge of the building for a better balanced look. Not perfect but it looks OK. I will try your approach as well.
by TSPCo
Fri Feb 24, 2012 4:19 pm
Forum: Tutorials, Tips, and Tricks
Topic: Need to light a sign
Replies: 7
Views: 11538

Re: Need to light a sign

First version with IES file from an 8' fluor fixture. Perhaps is it the position on the ies light, that is giving me trouble.
by TSPCo
Fri Feb 24, 2012 3:41 pm
Forum: Tutorials, Tips, and Tricks
Topic: Need to light a sign
Replies: 7
Views: 11538

Need to light a sign

I have a sign on a model, in real life it could be lit from within, with fluorescent lamps. Lit from outside with fluorescent lamps shining on it. Here is what I tried so far, an 8' fluorescent ies from below, and above. I get bright spots that look like point lights 8 ft apart, not right. I tired a...