Search found 8913 matches
- Thu Feb 25, 2010 5:19 pm
- Forum: Questions & Feedback
- Topic: help, model won't render!! [RESOLVED]
- Replies: 11
- Views: 13550
Re: help, model won't render!!
did you try with Physical Sky only? find any large texture and reduce them to tolerable levels. or, you can export as xml and render in KT... it seems to handle these scenes better sometimes outside of context of SU. no need to know much about KT, just how to choose your render setting, number of th...
- Thu Feb 25, 2010 5:14 pm
- Forum: Questions & Feedback
- Topic: Large Image
- Replies: 6
- Views: 7960
Re: Large Image
I misunderstood your previous post. now I understand, thanks. (ignore my post.)
- Thu Feb 25, 2010 12:46 am
- Forum: Work in Progress
- Topic: Stone House and Pool
- Replies: 49
- Views: 54687
Re: Stone House and Pool
ok, so I haven't tried an evening shot in ages...
- Wed Feb 24, 2010 11:02 pm
- Forum: Work in Progress
- Topic: new patio Im working on
- Replies: 8
- Views: 9717
Re: new patio Im working on
that second one really looks great! For night shots it's important to reference some magazines. they can be difficult. First - at night, there's always ambient light - at least from the moon... if not nearby houses/street lights. In magazines/architectural shots you will rarely see a shot in pitch d...
- Wed Feb 24, 2010 9:24 pm
- Forum: Questions & Feedback
- Topic: Large Image
- Replies: 6
- Views: 7960
Re: Large Image
Thanks, Zacchia, great link!... well, this is... Pano2VR Pano2VR supports cylindrical, equirectangular, cube faces, cross, T, strip and QuickTime VR as input formats with the added ability to convert between these formats for retouching the cube faces. Supported file formats are JPEG, PNG, TIFF (8, ...
- Wed Feb 24, 2010 11:41 am
- Forum: Work in Progress
- Topic: Stone House and Pool
- Replies: 49
- Views: 54687
Re: Stone House and Pool
Here it is, just for you, since you asked so nicely, my friend.
and here are the other 2 final renderings with the new stone, I hope you think they are better... I think so.
and here are the other 2 final renderings with the new stone, I hope you think they are better... I think so.
- Wed Feb 24, 2010 11:39 am
- Forum: Materials and Resources
- Topic: Stone Wall Texture - How To Use HiRes Textures With Twilight
- Replies: 11
- Views: 21941
Stone Wall Texture - How To Use HiRes Textures With Twilight
1.3Mb How To Use HiRes Textures With Twilight Video Quick Tut (DivX Video Format, may need free codec installed on your computer to view) 2.6Mb How To Use HiRes Textures With Twilight Video Quick Tut (Gif format - open in your Web Browser) http://twilightrender.com/phpBB3/download/file.php?id=2883 P...
- Wed Feb 24, 2010 9:34 am
- Forum: Work in Progress
- Topic: Sideboard
- Replies: 17
- Views: 17344
Re: Sideboard
It Purges all UNUSED Components, Layers, Materials, Styles. When you delete any component from your scene, it remains in SketchUp's "background" memory somewhere. Same thing happens when you delete a Layer, Material, or Scene Style... in case you want to use it again later. If you are conf...
- Wed Feb 24, 2010 1:14 am
- Forum: Questions & Feedback
- Topic: saving connected templates
- Replies: 1
- Views: 3105
Re: saving connected templates
unfortunately there is a SketchUp Bug that does not remember these settings in the .skm material format the way it supposedly should. We, too, wish it were the way you propose... please contact SU and request them to fix this bug! Perhaps if they hear from enough people they will finally fix it.
- Wed Feb 24, 2010 1:12 am
- Forum: Questions & Feedback
- Topic: whay does manual say...
- Replies: 4
- Views: 5384
Re: whay does manual say...
the default SketchUp glass materials are not automagically converted in Twilight. This is by design as we do not want to 'presume' or 'force' something into your rendering that you do not want or need. any glass in an interior space, even though it may not be directly seen, may either be seen via re...