Search found 867 matches

by tuna57
Mon Jul 15, 2019 4:24 am
Forum: Materials and Resources
Topic: Blurring reflections
Replies: 26
Views: 45685

Re: Blurring reflections

I've got a test running now..... It's on the "Vault" model I posted over in Work in Progress. I changed out the floor texture to a higher polished one and set it up like I proposed in my earlier post. Going to let it run about 25 passes, should give you an idea if it's similar in look to w...
by tuna57
Mon Jul 15, 2019 3:20 am
Forum: Materials and Resources
Topic: Blurring reflections
Replies: 26
Views: 45685

Re: Blurring reflections

pbacot , Dummy me should have asked you if you have specular and bump maps for your concrete floor texture ? If you do try assigning your Template > Perfect Reflection > Moderate for the concrete texture and plug in the bump map with a low strength to start with. Convert this to a Deep Material and ...
by tuna57
Mon Jul 15, 2019 2:59 am
Forum: Work in Progress
Topic: Low light interior
Replies: 32
Views: 38205

Re: Low light interior

Really like this view. :^: But got to say your "model girl" is freaking me out :totgm:
by tuna57
Sun Jul 14, 2019 11:18 pm
Forum: Materials and Resources
Topic: Blurring reflections
Replies: 26
Views: 45685

Re: Blurring reflections

It's something that can be done in the Deep Material Editor. I'm no "whiz kid" at it but doing some tests right now. If I can get a result that I think you might like I'll post up how I got there. In the meantime maybe one of the guru's will throw in a more "plug and play" answer...
by tuna57
Sun Jul 14, 2019 6:48 pm
Forum: Work in Progress
Topic: Vault - Passageway
Replies: 12
Views: 12645

Re: Vault - Concrete Test

Thanks Mike. It's what ever your imagination wants it to be. Had the thought of running all kinds of pipes and cables, stacking both sides with barrels, drums, boxes and gosh knows what else..... but brought the barrels into the scene and happened to run a test checking the light power and just real...
by tuna57
Sun Jul 14, 2019 5:58 pm
Forum: Work in Progress
Topic: Vault - Passageway
Replies: 12
Views: 12645

Vault - Passageway

Started as just a test of some concrete textures I haven't used before, got a little out of hand. Had planned on putting a lot more stuff down the sides of the space..... got some barrels in place and kind of liked the more minimal look. Only light is a point light in the overhead fixtures, power is...
by tuna57
Sat Jul 13, 2019 12:02 am
Forum: Work in Progress
Topic: Enamel Pin Challenge
Replies: 14
Views: 16677

Enamel Pin Challenge

Inspired by the "Futurama" pin posted by jxmoss. So here's the deal .... model up a "lapel pin" with a "space" type theme and get to rendering. The modeling is a bit of a challenge due to the finished size of the pin :) . Knocked this model out , suppose you can call it...
by tuna57
Fri Jul 12, 2019 3:12 am
Forum: Work in Progress
Topic: Low light interior
Replies: 32
Views: 38205

Re: Low light interior

:clap: :rspkt: :gj:
by tuna57
Wed Jul 10, 2019 5:40 pm
Forum: Work in Progress
Topic: Retro Robot
Replies: 11
Views: 15403

Re: Retro Robot

SpookyChick , Fletch , thanks for the positivity :^: .

Side note , I remembered to cross check the final post pro image on the monitor I run with my MacBook Pro just to compare the results I got on the iMac :roll: :whistle: .
by tuna57
Tue Jul 09, 2019 8:35 pm
Forum: Work in Progress
Topic: Low light interior
Replies: 32
Views: 38205

Re: Low light interior

:clap: :gj: Excellent !