Search found 286 matches
- Fri Sep 18, 2020 7:30 pm
- Forum: Pull up a Chair
- Topic: Question/Discussion about DOF physics over reflections.
- Replies: 3
- Views: 10416
Re: Question/Discussion about DOF physics over reflections.
Chris is right. I did the experiment with a mirror and if you stay focused on one point in the mirror the reflected image of the background will always be sharp. Well done Twilight Render code team
- Wed Sep 09, 2020 7:25 pm
- Forum: Pull up a Chair
- Topic: Question/Discussion about DOF physics over reflections.
- Replies: 3
- Views: 10416
Question/Discussion about DOF physics over reflections.
Imagine a trees line in the horizon, out of focus zone. Because of the low angle of the camera the top of the trees reflect in a lake in the focus zone.
Question: Will the reflection be blured or crisp?
Question: Will the reflection be blured or crisp?
- Wed Aug 19, 2020 7:07 pm
- Forum: Work in Progress
- Topic: Living on top of a worldwar bunker
- Replies: 8
- Views: 11137
Re: Living on top of a worldwar bunker
Great Work!!!
Is the bunker for sale?
Is the bunker for sale?
- Tue Aug 18, 2020 9:40 pm
- Forum: Work in Progress
- Topic: Belly Tank Lakester
- Replies: 10
- Views: 15452
Re: Belly Tank Lakester
Try this one.
The texture is tileable but you can make a component rectangle of 1 by 1,5 and flip or rotate or both to do the terrain. This is not a brick texture... just random cracks. You can edit for maps but the same image can be used for bump or specular.
The texture is tileable but you can make a component rectangle of 1 by 1,5 and flip or rotate or both to do the terrain. This is not a brick texture... just random cracks. You can edit for maps but the same image can be used for bump or specular.
- Mon Aug 17, 2020 8:51 pm
- Forum: Work in Progress
- Topic: Landscape
- Replies: 8
- Views: 13873
Re: Landscape
Thank you all :hug: . Fletch, I can't download the file, it asks for credentials. It's true about the over-saturated edition, all of my renderings are (I might have exaggerated lowering "Gama"). I also have a less saturated image, but nothing compared to yours, although it looks too dark f...
- Sat Aug 15, 2020 4:23 pm
- Forum: Work in Progress
- Topic: Belly Tank Lakester
- Replies: 10
- Views: 15452
Re: Belly Tank Lakester
Nice model. You (anyone) should test down gama on TLR editor. The salted ground texture could be scaled bigger.
What... the front wheels leave no trace!?
- Sat Aug 15, 2020 4:09 pm
- Forum: Work in Progress
- Topic: Landscape
- Replies: 8
- Views: 13873
Landscape
Hello to my favorite struggling to learn Twilight Render people - this sounded cocky!!! Well… this is my second exterior render and first usage of proxies. I'm tired of modeling so I let others do the hard work. This is one view shot only, modeled the water and two, very raw, very low poly slopes th...
- Tue May 12, 2020 11:23 pm
- Forum: Work in Progress
- Topic: Lamps and light fixtures
- Replies: 11
- Views: 15168
Re: Lamps and light fixtures
You don't need to go to Blender to do this.
It is "SketchUpable", even with the alpha texture for the holes
It's a cheap model... I mean cheap price
The manufacture didn't share the IES file huh!?
It is "SketchUpable", even with the alpha texture for the holes
It's a cheap model... I mean cheap price
The manufacture didn't share the IES file huh!?
- Wed May 06, 2020 10:01 pm
- Forum: Questions & Feedback
- Topic: Twilight social activity
- Replies: 2
- Views: 4794
Re: Twilight social activity
Count on me... I'll let the younger ones to create the group
- Wed May 06, 2020 9:52 pm
- Forum: Work in Progress
- Topic: doublehouse
- Replies: 9
- Views: 11244
Re: doublehouse
I like the fluidity of the white even on the floor (nice bump). Is this to be a real project? I'm also a fan on interior garden niches or well like this with a ivy wall. They bring a lot of light into the house.
Your workflow is like a "Hochgeschwindigkeitszug"
Your workflow is like a "Hochgeschwindigkeitszug"