Our web hosting provider, one.com, has been making some upgrades and changes to their servers over the past month.
We saw an outage for a couple hours today. We apologize for the inconvenience, and hope for no further issues.
Search found 2292 matches
- Thu Feb 18, 2010 6:37 pm
- Forum: Pull up a Chair
- Topic: Recent Website Outage
- Replies: 6
- Views: 6465
- Thu Feb 18, 2010 3:41 pm
- Forum: Questions & Feedback
- Topic: pencil style
- Replies: 4
- Views: 5187
Re: pencil style
The pencil styles are very specifically "Sketchupy" (especially since you can configure your own!). So there is no way for Twilight to capture the same look. Rendering the animation, then exporting and overlaying the SU animation is the only way to capture the pencil styles.
- Wed Feb 17, 2010 3:37 pm
- Forum: Questions & Feedback
- Topic: TwilightRender on mac?
- Replies: 33
- Views: 44970
Re: TwilightRender on mac?
No date yet. We'd rather not give a date and not be able to make it!
- Wed Feb 17, 2010 3:34 pm
- Forum: Questions & Feedback
- Topic: sketchy physics
- Replies: 12
- Views: 11826
Re: sketchy physics
Oh, good point. Yes, selecting 'Moving Objects' also includes moving camera and moving lights... I guess that isn't very clear!
- Wed Feb 17, 2010 3:26 pm
- Forum: Questions & Feedback
- Topic: sketchy physics
- Replies: 12
- Views: 11826
Re: sketchy physics
First off, Twilight does not use SketchyPhysics' record feature. Recording does nothing. Second, the two (or more) scenes aren't there to move the camera around. You need the two scenes so that Twilight can use SketchUp's built-in animation features. Whether you move the camera around or not is irre...
- Wed Feb 17, 2010 3:19 pm
- Forum: Questions & Feedback
- Topic: About Displacement
- Replies: 6
- Views: 7727
Re: About Displacement
No, Twilight does not support displacement.
- Wed Feb 17, 2010 4:35 am
- Forum: Questions & Feedback
- Topic: what's this?
- Replies: 7
- Views: 8421
Re: what's this?
1. You are right that the light is not intersecting the surface. 2. Flat paint has a small amount of reflection, so what you are seeing is actually reflection of emitted light (as opposed to diffuse scattering). And no, the lights themselves provide no rendered geometry. Only the emission of light.
- Tue Feb 16, 2010 11:16 pm
- Forum: Questions & Feedback
- Topic: what's this?
- Replies: 7
- Views: 8421
Re: what's this?
If you mean, why isn't it circular, my guess is because you are using a material with some reflection to it (almost all the templates have some measure of reflection to them). So you see the circular pattern that results from simple diffusion / scatter, and you see an actual reflection of the light ...
- Mon Feb 15, 2010 3:17 pm
- Forum: Questions & Feedback
- Topic: Tell me I'm wrong
- Replies: 3
- Views: 4183
Re: Tell me I'm wrong
You're wrong. :lol: When you edit a material, that's what you are doing, editing a material , not a surface. If you apply the same material to other faces, that doesn't change the composition of that material, simply because it's on a different face. Imagine if there was a separate material for ever...
- Sun Feb 14, 2010 5:49 pm
- Forum: Questions & Feedback
- Topic: Wishlist!
- Replies: 54
- Views: 59402
Re: Wishlist!
If weld vertices is applied to the model which uvmaped, a texture will collapse. Is there any schedule which will attach the function which carries out the re-map of the uvmaped model in the future in TWR? This is actually impossible (with Twilight, SU, and most if not all renderers and modellers)....