Search found 2292 matches

by Chris
Thu Feb 18, 2010 6:37 pm
Forum: Pull up a Chair
Topic: Recent Website Outage
Replies: 6
Views: 6465

Recent Website Outage

Our web hosting provider, one.com, has been making some upgrades and changes to their servers over the past month.

We saw an outage for a couple hours today. We apologize for the inconvenience, and hope for no further issues.
by Chris
Thu Feb 18, 2010 3:41 pm
Forum: Questions & Feedback
Topic: pencil style
Replies: 4
Views: 5187

Re: pencil style

The pencil styles are very specifically "Sketchupy" (especially since you can configure your own!). So there is no way for Twilight to capture the same look. Rendering the animation, then exporting and overlaying the SU animation is the only way to capture the pencil styles.
by Chris
Wed Feb 17, 2010 3:37 pm
Forum: Questions & Feedback
Topic: TwilightRender on mac?
Replies: 33
Views: 44970

Re: TwilightRender on mac?

No date yet. We'd rather not give a date and not be able to make it!
by Chris
Wed Feb 17, 2010 3:34 pm
Forum: Questions & Feedback
Topic: sketchy physics
Replies: 12
Views: 11826

Re: sketchy physics

Oh, good point. Yes, selecting 'Moving Objects' also includes moving camera and moving lights... I guess that isn't very clear! ;)
by Chris
Wed Feb 17, 2010 3:26 pm
Forum: Questions & Feedback
Topic: sketchy physics
Replies: 12
Views: 11826

Re: sketchy physics

First off, Twilight does not use SketchyPhysics' record feature. Recording does nothing. Second, the two (or more) scenes aren't there to move the camera around. You need the two scenes so that Twilight can use SketchUp's built-in animation features. Whether you move the camera around or not is irre...
by Chris
Wed Feb 17, 2010 3:19 pm
Forum: Questions & Feedback
Topic: About Displacement
Replies: 6
Views: 7727

Re: About Displacement

No, Twilight does not support displacement.
by Chris
Wed Feb 17, 2010 4:35 am
Forum: Questions & Feedback
Topic: what's this?
Replies: 7
Views: 8421

Re: what's this?

1. You are right that the light is not intersecting the surface. 2. Flat paint has a small amount of reflection, so what you are seeing is actually reflection of emitted light (as opposed to diffuse scattering). And no, the lights themselves provide no rendered geometry. Only the emission of light.
by Chris
Tue Feb 16, 2010 11:16 pm
Forum: Questions & Feedback
Topic: what's this?
Replies: 7
Views: 8421

Re: what's this?

If you mean, why isn't it circular, my guess is because you are using a material with some reflection to it (almost all the templates have some measure of reflection to them). So you see the circular pattern that results from simple diffusion / scatter, and you see an actual reflection of the light ...
by Chris
Mon Feb 15, 2010 3:17 pm
Forum: Questions & Feedback
Topic: Tell me I'm wrong
Replies: 3
Views: 4183

Re: Tell me I'm wrong

You're wrong. :lol: When you edit a material, that's what you are doing, editing a material , not a surface. If you apply the same material to other faces, that doesn't change the composition of that material, simply because it's on a different face. Imagine if there was a separate material for ever...
by Chris
Sun Feb 14, 2010 5:49 pm
Forum: Questions & Feedback
Topic: Wishlist!
Replies: 54
Views: 59402

Re: Wishlist!

If weld vertices is applied to the model which uvmaped, a texture will collapse. Is there any schedule which will attach the function which carries out the re-map of the uvmaped model in the future in TWR? This is actually impossible (with Twilight, SU, and most if not all renderers and modellers)....