Search found 2293 matches

by Chris
Tue Nov 24, 2009 5:19 pm
Forum: Questions & Feedback
Topic: Animation Cells changing size during rendering
Replies: 2
Views: 4235

Re: Animation Cells changing size during rendering

Ah yes. This may not be published anywhere... if not, my apologies. Twilight uses the SU view / pages / scene manager. This allows it to take advantage of layer and object visibility, sun and shadow changes, and a variety of 3rd party ruby plugins (SketchyPhysics is actually done differently). As a ...
by Chris
Tue Nov 24, 2009 3:15 pm
Forum: Questions & Feedback
Topic: What would cause DOF to fail?
Replies: 12
Views: 13566

Re: What would cause DOF to fail?

If all else fails, you can always try post production DOF. With that, you can force a DOF that you would not normally ever be able to achieve. I've done it a few times with a gimp plugin specially for that purpose. I don't have any of the info right at hand, but I'll look around. I'm sure others hav...
by Chris
Tue Nov 24, 2009 4:25 am
Forum: Questions & Feedback
Topic: What would cause DOF to fail?
Replies: 12
Views: 13566

Re: What would cause DOF to fail?

It sounds like you are doing everything correctly. What is your Lens Focal Length? This can make a huge difference in DOF. I'm not a professional photographer, but I believe that it's not uncommon to have focal lengths of 100mm or more when creating a DOF effect in a photo. A lot of that depends on ...
by Chris
Mon Nov 23, 2009 11:03 pm
Forum: Questions & Feedback
Topic: Twilight Them
Replies: 3
Views: 5020

Re: Twilight Theme

The themes are how Twilight's title bars, menu, and toolbars appear. I don't know which one that is (in German), but there is shiny (default), brushed, flat, white, and black, that all offer a variation of appearance.
by Chris
Sun Nov 22, 2009 9:51 pm
Forum: Questions & Feedback
Topic: Volumetric Lighting - Special Material (Light Beams)
Replies: 41
Views: 49502

Re: Volumetric Lighting - Special Material (Light Beams)

That image is sooo cool. Nice job!

I noticed the red cone disappearing. The only time I've seen this happen is when the light starts outside the scattering volume. But that doesn't look to be your case.
by Chris
Sat Nov 21, 2009 11:32 pm
Forum: Questions & Feedback
Topic: Volumetric Lighting - Special Material (Light Beams)
Replies: 41
Views: 49502

Re: Wishlist!

Scattering is usually going to always be slower. This method is likely faster than enabling scattering on the entire scene, but it's still going to be slow! And the more lights, definitely the slower it will be.
by Chris
Sat Nov 21, 2009 10:31 pm
Forum: Questions & Feedback
Topic: Volumetric Lighting - Special Material (Light Beams)
Replies: 41
Views: 49502

Re: Wishlist!

Ok, here is the scene and the library. It's the same principal as the SSS but lacks IOR, reflection, etc, so it looks good when you are outside the scattering volume. However, if you use a point light instead of spot light, be aware that the entire scatter volume will probably "light up" s...
by Chris
Sat Nov 21, 2009 9:15 pm
Forum: Work in Progress
Topic: Bathroom tests
Replies: 9
Views: 10054

Re: Bathroom tests

Wow! I think that "from the top" view is AWESOME! You can control light soft-shadow by changing the light radius. Bigger radius = Softer shadow (make sure the soft shadow check box is checked!) Light emitting materials work the exact same way, but in a more "physical" sense. A ph...
by Chris
Sat Nov 21, 2009 9:10 pm
Forum: Questions & Feedback
Topic: Why No Shadows ? [RESOLVED - Sun Power set to 0]
Replies: 10
Views: 13965

Re: Why No Shadows ? [RESOLVED - Sun Power set to 0]

For lights, soft shadow is controlled by the light "radius" setting. Bigger radius = Softer shadow
by Chris
Sat Nov 21, 2009 9:09 pm
Forum: Questions & Feedback
Topic: Texture & Bump
Replies: 10
Views: 12110

Re: Texture & Bump

Texturing is positioned by UV coordinates. Most (though not all) modeling applications only allow you to specify 1 set of UV coordinates. So there is no way to have separate texture cooridantes, or 'sizes' for color and bump. Additionally, SU only allows you to 'display' one texture at a time on any...