Twilight Render 2.15.11

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Chris
Posts: 5175
Joined: Sun Mar 08, 2009 3:00 am
OS: Win10
SketchUp: 2016

Twilight Render 2.15.11

Post by Chris » Thu May 20, 2021 6:29 pm

We are announcing a new release for Twilight Render, V2.15.11. This is a maintenance update for V2.15 with a few new features.

NEW!
UnSharp Mask sharpening filter to post pro to help restore details.
NEW!
In addition, we have added a Saturation adjustment to Post-Production.
saturation-unsharpmask.jpg
saturation-unsharpmask.jpg (139.05 KiB) Viewed 3429 times
NEW!
Unbiased Ball-in-Cube Material preview
unbiased-ball-in-cube.jpg
unbiased-ball-in-cube.jpg (67.91 KiB) Viewed 3429 times
NEW!
Adjust texture size by typing multiples when using Twilight Texture UV Mapping tool
Apply a texture map such as "Cubic Mapping"
Then to change the size of the texture type in 2,2 to make it 2x bigger in U and V direction.
Type in .5, .5 to make it 1/2 size in U and V direction.
TextureMapping-Sizes.gif
TextureMapping-Sizes.gif (572.04 KiB) Viewed 3427 times
Additionally, we have updated our Fast Forward Denoising AddOn to use NVidia Optix SDK 7.0. This was motivated primarily to provide support for newer generation GPUs, especially RTX based processors. The minimum NVidia driver version is now 435.8. If you have an older generation NVidia card that can't be upgraded to 435.8, and you previously were using the FastForward Denoiser, please contact us here on the forum and we will provide you access to the previous release of the denoiser AddOn to continue using it with your Twilight Render installation.

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