Wideangle scenes & mirrors

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JPost
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Joined: Wed Apr 25, 2018 7:51 pm
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SketchUp: Pro 2020

Wideangle scenes & mirrors

Post by JPost » Mon Apr 30, 2018 7:00 am

Hi,

I am using SketchUp Pro 2018 and Twilight Render Pro V2.
I tried to render one wideangle scene and mirror is not working as it should.

Mirror is in right bottom corner.
This mirror shows reflection as 35mm view angle not 80mm. Bed is too big and table also.
WideAngle-HD1-2.jpg
WideAngle-HD1-2.jpg (1.03 MiB) Viewed 8200 times
Maybe someone know how to fix it?

Thanks!

Fletch
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Re: Wideangle scenes & mirrors

Post by Fletch » Mon Apr 30, 2018 8:13 am

Very Strange - did you try applying "Template>Architectural Glass>Mirror" ?
What is the FOV setting for your camera?
Can you post small test scene in .skp format here demonstrating behavior?

It works with 55 and 70 degree FOV.
Attachments
mirror.jpg
mirror.jpg (206.11 KiB) Viewed 8196 times

Fletch
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Re: Wideangle scenes & mirrors

Post by Fletch » Mon Apr 30, 2018 3:15 pm

here's a mirror at 90 FOV
Attachments
MIRRORTEST-90.jpg
MIRRORTEST-90.jpg (246.91 KiB) Viewed 8187 times

JPost
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Re: Wideangle scenes & mirrors

Post by JPost » Mon Apr 30, 2018 6:35 pm

Hi,

For mirror i used material "mirror01" and template is "architectural glass - mirror" settings are default.
I tried different rendering methods(medium and interior(progressive)) but result is still same.

Made 3 different versions of FOV- 50, 70 and 90 deg.
FOV 50
FOV50.JPG
FOV50.JPG (197.74 KiB) Viewed 8181 times
FOV70
FOV70.JPG
FOV70.JPG (210.18 KiB) Viewed 8181 times
FOV90
FOV90.JPG
FOV90.JPG (201.42 KiB) Viewed 8181 times

Chris
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Re: Wideangle scenes & mirrors

Post by Chris » Tue May 01, 2018 5:29 pm

Do you have a reference photo taken with a wide field of view lens with a mirror on the extreme periphery? I'd be curious to see what it shows, because I don't think the images are wrong. I agree they look strange!

Fletch
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Re: Wideangle scenes & mirrors

Post by Fletch » Tue May 01, 2018 8:12 pm

All lines terminate at same vanishing point.
This is correct.
Normal photographic lens has spherical distortion. Digital photographic lens has no distortion (ideal perspective).
Attachments
vanishingpoint.jpg
vanishingpoint.jpg (212.63 KiB) Viewed 8165 times

JPost
Posts: 10
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Re: Wideangle scenes & mirrors

Post by JPost » Wed May 02, 2018 3:51 pm

Hi,

I made little test - whole right wall is mirror and now can see better that weird distortion.
FOV 85deg.
FOV85_wallmirror.JPG
FOV85_wallmirror.JPG (309.08 KiB) Viewed 8151 times

Chris
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Re: Wideangle scenes & mirrors

Post by Chris » Wed May 02, 2018 4:35 pm

But with unnaturally wide fields of view, you get distortions as you approach the edge. That's just the nature of the projection. Notice on the left side, how the cabinet stretches as you approach the edge. The right side is doing the exact same thing, it just happens to be a reflection.

Fletch
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Re: Wideangle scenes & mirrors

Post by Fletch » Fri May 04, 2018 8:47 pm

The mirror is correct.
If you want it to "fade away" you could angle the mirror very slightly so that it's meeting the adjacent wall at 91 degrees or something other than 90.

You should try testing this in a very simple test room, to speed up experimentation/test rendering, that's a more professional workflow.

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