Render to texture | transparency between pieces problem
Render to texture | transparency between pieces problem
Hi, i'm using twiligt render for Texture Baking in SketchUp
When i'm doing this on Mac everything is good and space between peaces is transparenet as it should be in PNG, but same procedure on WIn. works in another way, spaces are black in the end, i'm using same render presets and textures settings
Adding screenshot with PNG texture setting on Windows
Please, let me know if you have any ideas
https://drive.google.com/file/d/12KWBO7 ... sp=sharing
=https://drive.google.com/file/d/12KWBO ... aring text
https://drive.google.com/file/d/12KWBO7 ... sp=sharing
When i'm doing this on Mac everything is good and space between peaces is transparenet as it should be in PNG, but same procedure on WIn. works in another way, spaces are black in the end, i'm using same render presets and textures settings
Adding screenshot with PNG texture setting on Windows
Please, let me know if you have any ideas
https://drive.google.com/file/d/12KWBO7 ... sp=sharing
=https://drive.google.com/file/d/12KWBO ... aring text
https://drive.google.com/file/d/12KWBO7 ... sp=sharing
Last edited by Centurion on Thu Jul 12, 2018 8:28 am, edited 1 time in total.
Re: Render to texture | transparency between pieces problem
access to your linked file required permission.
please make it public and let us know.
please make it public and let us know.
Re: Render to texture | transparency between pieces problem
If you are getting black lines along edges, you probably either need to use a larger image size or you can try using a larger curvature threshold (if the lines are occurring on a curved surface). Why the difference between OSX and Windows, I don't know. It is probably floating point rounding error or some other small mathematical difference.
Re: Render to texture | transparency between pieces problem
or, please post example texture images rendered on Mac and Windows, thank you.
Re: Render to texture | transparency between pieces problem
Thank you, will try to get better textures look with your advicesChris wrote: ↑Wed Jul 11, 2018 8:00 pm If you are getting black lines along edges, you probably either need to use a larger image size or you can try using a larger curvature threshold (if the lines are occurring on a curved surface). Why the difference between OSX and Windows, I don't know. It is probably floating point rounding error or some other small mathematical difference.
Re: Render to texture | transparency between pieces problem
I'm adding sketchup file this simple scene inside, there is already rendered texture so you may test it too, pls check and let me know if you have any suggestions
https://drive.google.com/open?id=1A_DL6 ... hNDLtbLc-v
Re: Render to texture | transparency between pieces problem
Any help, ideas, suggestions ?
Re: Render to texture | transparency between pieces problem
I always get black between the faces, not transparency, in the gaps between the texture for the face when rendering with Render to Texture for Twilight Render.
This is just how it works on Windows.
For large surfaces in your model, try rendering textures at 2048 resolution, not 1024, the results will look better.
Render Preset>Advanced>AlternativeAA>04b is a good render setting for render-to-texture.
This is just how it works on Windows.
For large surfaces in your model, try rendering textures at 2048 resolution, not 1024, the results will look better.
Render Preset>Advanced>AlternativeAA>04b is a good render setting for render-to-texture.
Who is online
Users browsing this forum: No registered users and 42 guests