How do you get nice chrome material like this

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pbacot
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How do you get nice chrome material like this

Post by pbacot » Tue Apr 09, 2019 7:27 pm

Here's an example of nice chrome in a render. What does it take to acheive this? Is it the UV mapping? Is there an accessible deep material to borrow? See how it doesn't look like bright colored metal but reflecting evenly and smoothly the light and colors around it. The details of the shapes are read clearly. (Actually there may be both a polished chrome and a brushed nickel represented here.)
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Last edited by pbacot on Tue Apr 09, 2019 11:02 pm, edited 1 time in total.

ntxdave
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Re: How do you get nice chrome material like this

Post by ntxdave » Tue Apr 09, 2019 10:53 pm

Yep, I would like to know how to accomplish that as well.

tuna57
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Re: How do you get nice chrome material like this

Post by tuna57 » Wed Apr 10, 2019 12:19 am

Two good resources for up close images like you posted are using Deep Materials > NK Metals. It's already loaded in the Deep Material Library for Pro users. Nk Metals has two chrome templates among others. Another good metal template library is the " Metals_Ashikhmin_MLT" pack that I downloaded from the Kerkythea site.
One observation I made using these metal templates is you really have to pay good attention to your light set ups when doing close range renders. But you can get great results with them.
TwilightPro V2.11

pbacot
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Re: How do you get nice chrome material like this

Post by pbacot » Wed Apr 10, 2019 1:30 am

Thanks Tuna, I'll try those on some good example fixtures. Actually this is a detail of someone's whole bath rendering, but I didn't feel I should post the whole thing.

ntxdave
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Re: How do you get nice chrome material like this

Post by ntxdave » Wed Apr 10, 2019 3:06 am

Thanks Tuna. I also went and got the materials and now I have to look at using them and also learning more about the Deep Materials Editor. :rspkt: :whoot:

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