Living room and Dining room

For all the users of Twilight Render (V1 & V2), to ask questions and get started
Fletch
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Re: Living room and Dining room

Post by Fletch » Tue Aug 27, 2019 10:57 am

It is looking very good!
It sounds like you are striving for excellence in your renderings which is what we love to see. :^:

Mostly you are now dealing with the challenge of having a model to match the quality you desire.
The steps for excellent rendering are : model, camera placement, lighting, textures/materials, rendering, post-pro
A professional workflow for lighting is to use only a minimum amount of materials such as window glass, or any materials needed for the light fixtures, but to paint everything else matte grey and concentrate on setting up the lighting. (in rendering parlance this is sometimes referred to as a "clay" render) This would be done without furniture to speed up the test rendering process.
Next, as you add materials and furniture into the space, then you may find some slight adjustments to the lighting are necessary, but separating the lighting and materials development are important in a complex lighting environment such as this interior space with a combination of natural and artificial light.

I suggest still finding a better couch (and chairs and artwork, etc.), as the wrinkled surface of the poor quality model of this couch does not seem natural. (now it's more obvious with larger rendering) Texture mapping on the furniture is also important if striving for photo realism.
jinacios2905 wrote: Mon Aug 26, 2019 4:39 pm Some things I dunno how to do, but I'll learn!
jinacios2905 wrote: Mon Aug 26, 2019 4:39 pm1 - Tonemapping
Subject: Tropical lighting settings
Subject: Interior Renderings - Exposure for Background Outside
Subject: Night Shot - Exposure and Lighting
Fletch wrote: Tue Jul 14, 2015 7:44 pm Please see also the Render Challenge No1 for Twilight V2 thread which provides a scene for your use.

This image in that thread shows all the settings for the sky, and for interior camera exposure.
Image
Subject: Advanced tutorials
Fletch wrote: Tue Nov 06, 2018 11:25 am Too much/powerful lighting will result in errors and actually slow down the rendering and/or result in artifacts in the image such as noise and "fireflies" (little annoying white pixels that will not clear up) that are undesirable. The colors and materials/reflections will be wrong as well. Lighting is super important.

We suggest setting all lights to correct physical radius, and setting power according to actual Lumen output for that light fixture - find this info on the manufacturer's website.

jinacios2905 wrote: Mon Aug 26, 2019 4:39 pm2 - Change DOF

jinacios2905
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Re: Living room and Dining room

Post by jinacios2905 » Sat Aug 31, 2019 8:47 pm

Fletch wrote: Tue Aug 27, 2019 10:57 am It is looking very good!
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.
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Thanks Fletch!

Changed some things trying improve the render.

But I noticede that enabling DOF the image not only blurred the foreground, but all the image become too much grained. looks like when you take a picture with to much ISO. is it normal?... it usually dont happens using same express render setting 07. High+ with DOF disabled!

Using linear tonemapping I think improved tha lights in the image.
modelo 4 Jonathan 2.0_Cena6 DOF.jpg
modelo 4 Jonathan 2.0_Cena6 DOF.jpg (456.72 KiB) Viewed 9499 times
PS.: I've stopped rendering process before antialiasing when noticed the image was grained
Jinacios :hat:

Fletch
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Re: Living room and Dining room

Post by Fletch » Mon Sep 02, 2019 9:08 pm

I haven't noticed this problem before with this setting but I don't often use easy07.
I usually render with 09.

jinacios2905
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Re: Living room and Dining room

Post by jinacios2905 » Wed Sep 04, 2019 11:47 am

Fletch wrote: Mon Sep 02, 2019 9:08 pm I haven't noticed this problem before with this setting but I don't often use easy07.
I usually render with 09.
All the other images I've shared here in forum I used Easy 07 High+, This one was the only I've used Easy9
Jinacios :hat:

Fletch
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Re: Living room and Dining room

Post by Fletch » Thu Sep 05, 2019 11:30 am

Easy 09 will be grainy at first and slowly clear over time.
If you have Twilight Pro 2, and an NVIDIA Cuda enabled video card, there's a plugin you can by for Twilght Pro that eliminates noise for you called "Fast Forward Denoise AI". Reducing render times with Easy 08, 09, and 10 to be 3x faster or even better.

jinacios2905
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Re: Living room and Dining room

Post by jinacios2905 » Mon Sep 09, 2019 4:35 pm

Thanks all!
Jinacios :hat:

jinacios2905
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Re: Living room and Dining room

Post by jinacios2905 » Mon Jun 08, 2020 8:31 pm

Hello Guys!

I'm facing a problem, maybe you can help me to solve.

When I render the room, some parts of the glass is behaving like a mirror, but the template applyed is "Archtectural glass comom".

Noticed that this is hapening only when are 3 sashes alingned, teh sahses have thickness.

Please note Images below:

Preliminar.jpg
Preliminar.jpg (1.41 MiB) Viewed 8847 times
Screenshot.PNG
Screenshot.PNG (211.04 KiB) Viewed 8847 times
Jinacios :hat:

Fletch
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Re: Living room and Dining room

Post by Fletch » Wed Jun 10, 2020 10:52 am

Increase Tracing Depth for your render setting. Tracing depth for Easy 04 is something like 5 or 6, you may need 8 or 9.

jinacios2905
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Re: Living room and Dining room

Post by jinacios2905 » Mon Jun 15, 2020 8:03 pm

Fletch wrote: Wed Jun 10, 2020 10:52 am Increase Tracing Depth for your render setting. Tracing depth for Easy 04 is something like 5 or 6, you may need 8 or 9.
Thanks, Fletch!

Worked With Tracing Depth 10.

One more question, Is it normal the antialiasing step of the scene take more than doble of the time spent in all previous steps together?
Jinacios :hat:

Fletch
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Re: Living room and Dining room

Post by Fletch » Mon Jun 15, 2020 8:33 pm

The AA step is not multi-threaded.
Have you tried Easy09 without DOF? It would be much better for your scene, and when you factor the AA render time, then I would maybe be faster as well.

I do my DOF in post with the depth render pass - it only takes a minute and gives more precise control.

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