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Lighting editor and Template editor
Posted: Fri Jul 12, 2019 8:13 pm
by pbacot
A couple requests if they are possible or if you working on these editors some more.
It would be nice to have a record in the template editor of which template a current material setting is based on. It could note "(modified)" if the user changed the settings after choosing a template.
It might be helpful if the lighting editor gave the total number of instances of a particular light in the model, instead of in a component.
Thanks, Peter
Re: Lighting editor and Template editor
Posted: Mon Jul 15, 2019 2:11 pm
by Chris
pbacot wrote: ↑Fri Jul 12, 2019 8:13 pm
It would be nice to have a record in the template editor of which template a current material setting is based on. It could note "(modified)" if the user changed the settings after choosing a template.
It already does this (at least it's supposed to). If I choose "Stone -> Natural" as the template, then in the lower left corner it should say "Stone::Natural". If I tweak one of the values, it will then change to "Stone::Custom" (not right away, apparently, but the next time you select that material). Not all the values result in a change to Custom; changing the color or the bump mapping, for instance, won't change the template type.
Re: Lighting editor and Template editor
Posted: Mon Jul 15, 2019 4:34 pm
by pbacot
Sorry. I just didn't see it. Maybe I knew once but forgot it was there. Thanks!
Re: Lighting editor and Template editor
Posted: Mon Jul 15, 2019 5:25 pm
by Fletch
Thanks for the input, Peter.
We are always open to suggestions.
pbacot wrote: ↑Fri Jul 12, 2019 8:13 pm
It would be nice to have a record in the template editor of which template a current material setting is based on. It could note "(modified)" if the user changed the settings after choosing a template.
This is how it should be working for you already, if it is not, please let us know.
It might be helpful if the lighting editor gave the total number of instances of a particular light in the model, instead of in a component.
We'll see what we can do.