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Twilight Render and macOS M1 processors

Posted: Thu Mar 24, 2022 3:24 pm
by Chris
Please note, at this time Twilight Render does not run natively on the macOS M1 processor. If you have a macOS computer running the M1 processor, you will need to run SketchUp using the Rosetta 2 application. You can find out more about using Rosetta via this article from "MacWorld":

https://www.macworld.com/article/338843 ... stead.html

Re: Twilight Render and macOS M1 processors

Posted: Sat May 07, 2022 2:26 am
by toe
:(

Re: Twilight Render and macOS M1 processors

Posted: Sat May 07, 2022 10:06 am
by Fletch
Please direct complaints to Apple/Mac, Twilight was working great until they made this monumental change.

Re: Twilight Render and macOS M1 processors

Posted: Sat May 07, 2022 5:11 pm
by NStocks
Has anyone tested this on M1 running rosetta? Just wondering if it performs well/better than an older Intel computer.

P.S Is there any future development to make it work on ARM silicone? (Apple claim it's ' a little work' to translate it to native - but that could mean months still!)

Re: Twilight Render and macOS M1 processors

Posted: Mon May 09, 2022 10:42 am
by kaero85
NStocks wrote: Sat May 07, 2022 5:11 pm Has anyone tested this on M1 running rosetta? Just wondering if it performs well/better than an older Intel computer.

P.S Is there any future development to make it work on ARM silicone? (Apple claim it's ' a little work' to translate it to native - but that could mean months still!)
It seems to be working stably so far. But it seems to me that when native support is added, it will be much better.

Re: Twilight Render and macOS M1 processors

Posted: Wed Jun 15, 2022 1:03 pm
by chrstph
I tested Twilight Render Pro with SU 2022 on a Mac Studio but after a couple of days I sent the Mac Studio back.
It was not much faster then my 2017 5K iMac with i7 7700k processor... Due to Rosetta 2.

I do think Apple sillicon is a great platform. Other apps I use that have been ported to Apple silicon are definitely faster.

IMO it's a question of costs / revenue for Twilight Render to be ported to Apple silicon.

Re: Twilight Render and macOS M1 processors

Posted: Sat Oct 08, 2022 2:24 pm
by FUGU
Hi,
Just wondering if there is any plans for making Twilight Render native on Apple Silicone?
I love Twilight but will not leave Mac due to many resons and especially now with the performance of they're new hardware.

m

Re: Twilight Render and macOS M1 processors

Posted: Thu Dec 15, 2022 8:24 pm
by Yann
FUGU wrote: Sat Oct 08, 2022 2:24 pm Hi,
Just wondering if there is any plans for making Twilight Render native on Apple Silicone?
I love Twilight but will not leave Mac due to many resons and especially now with the performance of they're new hardware.

m
I also need to know if an Silicon version is planned or not. As much as I appreciate Twilight Render - and I like it a lot - I can't keep investing time in working with it, if I don't get the assurance that it will keep being adapted to the latest platforms.

Re: Twilight Render and macOS M1 processors

Posted: Sun Dec 18, 2022 2:58 pm
by Fletch
Yann wrote: Thu Dec 15, 2022 8:24 pm I also need to know if an Silicon version is planned or not. As much as I appreciate Twilight Render - and I like it a lot - I can't keep investing time in working with it, if I don't get the assurance that it will keep being adapted to the latest platforms.
We have pursued an update to Kerkythea, the underlying render engine of Twilight Render, from its creator Solid Iris but they have declined to update it so that we are looking at integrating a different engine which will be fully multi-platform and work on Apple Silicon. This is as much as we can currently divulge. We can not give time tables for our next release, but it's being worked on.

Re: Twilight Render and macOS M1 processors

Posted: Sun Dec 18, 2022 3:19 pm
by ntxdave
Fletch, this sounds exciting. Not only from the Mac perspective but potentially from a Windows perspective as well. If you do obtain another engine, maybe it will include the ability to produce rendered 3D models in addition to rendered images.

IMO this is exciting news given the talent and expertise the TR team has demonstrated. :^: :^: