smoother camera movement

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mr.sofa
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Joined: Sun Nov 06, 2011 10:14 am

smoother camera movement

Post by mr.sofa » Mon Nov 21, 2011 3:44 pm

Hello!
I made a moving animation using scenes in sketchup, then rendered it with twilight.
The moving animation isn't smooth as in the sketchup...
I want to make the camera move a 360° around the model.
Any way of making this?
I have this car: Image
It took 50sec to render on a amd phenom2 3.0ghz and 4gb of ram.
And all shine and everything is set to minimum... If I add more shine this wil strech the render time even longer, and I have a animation of 500 frames...
I rendered that animation 4 hours, and the resolution is only 800x400... Is this ok or is something wrong with my pc?

Fletch
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Re: smoother camera movement

Post by Fletch » Mon Nov 21, 2011 9:04 pm

If you render each frame under a minute per frame, that is good render time. Animations take time to render. 500 frames, 1 minute each, 500 minutes... sounds correct.

For car paint, try "Paint > Gloss template applied. The IOR is 1.52, Shininess set at 600 up to 100000
Licensed users gain access to a massive library of all kinds of car paints.

The glossier/shinier a metal is, the faster it will render. The blurry metals take the longest to render of any material except for SSS (sub surface scattering) like a translucent plastic material.

Twilight's camera should match perfectly the camera movement in SketchUp, please post the problem scene. There should be a plugin for SketchUp to make this sort of 360 turn-table style animation for your camera.

mr.sofa
Posts: 11
Joined: Sun Nov 06, 2011 10:14 am

Re: smoother camera movement

Post by mr.sofa » Tue Nov 22, 2011 6:12 am

I made a 360 with 5 scenes, I moved the camera, and aded a scene, and ten moved it again and so on...
I will send you the file later today.

Fletch
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Re: smoother camera movement

Post by Fletch » Tue Nov 22, 2011 7:13 am

The moving animation isn't smooth as in the sketchup...
Be sure you study the animation information in the Twilight User Manual. (see link in my signature)
You will need 15 frames per second min. for a smooth animation, 30 is best.

mr.sofa
Posts: 11
Joined: Sun Nov 06, 2011 10:14 am

Re: smoother camera movement

Post by mr.sofa » Tue Nov 22, 2011 4:44 pm

I used 25 frames, the animation is smooth but the switching between scenes is rough...i need a clean smooth 360.
Here is the video: https://docs.google.com/leaf?id=0B6a5J3 ... 0&hl=en_US

rangerrick
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Re: smoother camera movement

Post by rangerrick » Tue Nov 22, 2011 6:05 pm

SketchyPhysics will do what you need by leaving the camera position stationary and assigning a motor to the car and table to spin it 360 degrees.
It's a free plugin download for SketchUp. I have an example here: http://www.youtube.com/watch?v=o71HWjjw024

Fletch
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Re: smoother camera movement

Post by Fletch » Tue Nov 22, 2011 10:31 pm


mr.sofa
Posts: 11
Joined: Sun Nov 06, 2011 10:14 am

Re: smoother camera movement

Post by mr.sofa » Wed Nov 23, 2011 9:24 pm

Yees! :D Thats what I need! Thanks

mr.sofa
Posts: 11
Joined: Sun Nov 06, 2011 10:14 am

Re: smoother camera movement

Post by mr.sofa » Thu Dec 01, 2011 6:39 pm

Made a new one:
Image
Its better... but it rendered 7 hours on 800px resolution and high+

Fletch
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Re: smoother camera movement

Post by Fletch » Thu Dec 01, 2011 6:46 pm

It appears you have a lot of light emitting materials. These render very slowly with Easy 1-7. Set those light emitting materials to be of type "fake" and your render time will improve DRASTICALLY. Or, render with Easy 09.

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