Render times & are they normal?
Posted: Sat Sep 24, 2016 11:44 pm
Hi guys, I really hope someone can help me or would take their precious time to explain me, what to do.
Here goes, after experimenting some time with Kerkythea I found it is getting me nowhere fr one reason: my rendering times are waaaay too long. Twilight gave me quite much faster results and helped me a lot in wrapping my mind around lighting and materials, but complicated scenes still set my limit right now. Hell, even quite simple scenes give me the waiting hell.
Now here is my model, that I just took for getting a feeling for modelling and materials. Nothing fancy, there are not quite 10k faces in it and around 30k lines. There are Three light sources, sun is off, and thewhole scene is packed into a box (right now, for bumping around the photons). I have exactly 2 spot lights (diode is one, another just from the top on the model), and, granted, one emitter rectangle (which sums up to two emitter polygons i guess (that is the light on the meters).
Now the render time for the image I am attatching is approx. 5,5h in interior+ settings with only 24 passes, which, to me, seems high (granted, the resolution is set to 2400x1000). I have the same issue in Kerkythea, but can't get any help on that forum for days now, so I switched to Twilight while waiting...
Now my machine is not the youngest, but it still gives me Xeon W3530 Quad Core Prozessor @ 2,8 GHz (4x Core / 8x Threads) with 8 MB L2, EM64T, HT, VT, supported by 12 GB DDR3 RAM on 64bit Windows.
I am reading about ppl, who render on laptops with dual core and get their results in minutes. What am I missing??
The image it produced in that 5.5 hrs:
Please please please help me deal with that, or direct me, what hardware do I need to handle that. My other scene which i am looking to play with is 700k faces and around 10x the amount of light sources with sun on - needless to say I was only able to render that in useless sizes like 500x200 or sth and it also took several hours to get to 50 pass or so.
Can anything be done? Sorry for being lame on that, I just really am out of ideas now.
Here goes, after experimenting some time with Kerkythea I found it is getting me nowhere fr one reason: my rendering times are waaaay too long. Twilight gave me quite much faster results and helped me a lot in wrapping my mind around lighting and materials, but complicated scenes still set my limit right now. Hell, even quite simple scenes give me the waiting hell.
Now here is my model, that I just took for getting a feeling for modelling and materials. Nothing fancy, there are not quite 10k faces in it and around 30k lines. There are Three light sources, sun is off, and thewhole scene is packed into a box (right now, for bumping around the photons). I have exactly 2 spot lights (diode is one, another just from the top on the model), and, granted, one emitter rectangle (which sums up to two emitter polygons i guess (that is the light on the meters).
Now the render time for the image I am attatching is approx. 5,5h in interior+ settings with only 24 passes, which, to me, seems high (granted, the resolution is set to 2400x1000). I have the same issue in Kerkythea, but can't get any help on that forum for days now, so I switched to Twilight while waiting...
Now my machine is not the youngest, but it still gives me Xeon W3530 Quad Core Prozessor @ 2,8 GHz (4x Core / 8x Threads) with 8 MB L2, EM64T, HT, VT, supported by 12 GB DDR3 RAM on 64bit Windows.
I am reading about ppl, who render on laptops with dual core and get their results in minutes. What am I missing??
The image it produced in that 5.5 hrs:
Please please please help me deal with that, or direct me, what hardware do I need to handle that. My other scene which i am looking to play with is 700k faces and around 10x the amount of light sources with sun on - needless to say I was only able to render that in useless sizes like 500x200 or sth and it also took several hours to get to 50 pass or so.
Can anything be done? Sorry for being lame on that, I just really am out of ideas now.