I've been successful using the AlphMask render setting in all but 1 situation ... where I have glass through which you can see the background.
Here's an example, this is a typical render, I have the spherical sky to produce the nice reflections in the glass but as there is no surrounding buildings I will cut out the background and replace it with a sky/white gradient.
Here's the rendered Alpha mask:
Here's the result of the Masking in Affinity Photo:
AS you can see the background is still visible through the glass, It's a bit of a pig to select/erase in AP and the results are poor, to say the least.
Is there a method by which I can render an alternative to the Alpha or render a 3rd image that would enable me to mask the glass?
Ideally, I'd like to have the effect of the Skydome but without it rendering as a background in the saved image.
Masking Question
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- Posts: 94
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Masking Question
Paul Russam
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- Posts: 94
- Joined: Thu Aug 27, 2009 9:18 am
- SketchUp: 2017 Pro
Re: Masking Question
Here's an example of a finished image with the sky/white gradient so you can see what I'm aiming for:
Paul Russam
Re: Masking Question
Why not just hide the glass and re-render the alpha mask?
Re: Masking Question
Fletch's suggestion is the only way to accomplish what you are looking for. Unfortunately the result of that is you will end up masking out any reflections in the glass as well (at least in the areas with only "background" behind them). There is no easy way around it, unfortunately.
Re: Masking Question
You could try eliminating the spherical sky, and instead use a plane that is the treeline cutout to reflect in your windows.
Attempting to get the physical sky to look as close to the final sky you desire as possible.
Attempting to get the physical sky to look as close to the final sky you desire as possible.
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- Posts: 94
- Joined: Thu Aug 27, 2009 9:18 am
- SketchUp: 2017 Pro
Re: Masking Question
Thanks, There's only about 6 window types and 2/3 views that have the problem so I'll pop the glass on to its own layer, setup duplicate scenes sans glass and do an alpha render.
I'll post the results and method I use in Affinity Photo tomorrow.
I'll post the results and method I use in Affinity Photo tomorrow.
Paul Russam
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- Posts: 94
- Joined: Thu Aug 27, 2009 9:18 am
- SketchUp: 2017 Pro
Re: Masking Question
The Glass on a separate layer technique worked well, the lack of reflection in the masked area is completely unnoticeable.
Medium-04b: Alpha (sans glass) Post Affinity Designer: All images via Layout PDF: https://1drv.ms/b/s!AmQX2TmhP_H6g804l21KbtGJGtMMMg
Medium-04b: Alpha (sans glass) Post Affinity Designer: All images via Layout PDF: https://1drv.ms/b/s!AmQX2TmhP_H6g804l21KbtGJGtMMMg
Paul Russam
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