Complex UV Mapping using Proxy Object in SketchUp

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Fletch
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Complex UV Mapping using Proxy Object in SketchUp

Post by Fletch » Fri Apr 29, 2011 2:32 pm

Alvydas made this very helpful video:
Using a proxy object (a simplified place-holder object) in SketchUp to do complex texture application (aka UV Mapping) inside of SketchUp


ramy_ramroum
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Re: Complex UV Mapping using Proxy Object in SketchUp

Post by ramy_ramroum » Fri Apr 29, 2011 6:21 pm

is ther another simpler way ?? a plugin for example :) thx
ramy_ramroum

JeZ
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Re: Complex UV Mapping using Proxy Object in SketchUp

Post by JeZ » Fri Apr 29, 2011 8:05 pm

check that tutorial from sketchucation user.

http://forums.sketchucation.com/viewtop ... 18&t=36043

alvydas
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Re: Complex UV Mapping using Proxy Object in SketchUp

Post by alvydas » Sat Apr 30, 2011 7:39 am

principle the same method, only selection tools very convenient

Gaieus
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Re: Complex UV Mapping using Proxy Object in SketchUp

Post by Gaieus » Sat Apr 30, 2011 8:00 am

:^: Very clever!
Gai...

s171955
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Re: Complex UV Mapping using Proxy Object in SketchUp

Post by s171955 » Sat Apr 30, 2011 11:53 pm

beautiful!!!!!! =))))))) this tutorial was very great!!!!!!!!!!!
:D :D :D :D

aurther11
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Re: Complex UV Mapping using Proxy Object in SketchUp

Post by aurther11 » Sat Jul 16, 2011 2:23 am

thanks for the tips.....really very useful tips.....i like it..... :D :D :D

alvydas
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Re: Complex UV Mapping using Proxy Object in SketchUp

Post by alvydas » Wed Sep 21, 2011 5:09 pm

For all the question arises: how to do it. There is no universal solution. The situation depends on the complexity of the model and how many axles has. I have a number of ways. In order to avoid more questions...

Chris
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Re: Complex UV Mapping using Proxy Object in SketchUp

Post by Chris » Wed Sep 21, 2011 8:02 pm

Wow! That's a really great technique. I knew that SketchUp would reuse a surface's "texture seed" (or whatever you want to call it), but never thought to use it that way. :^:

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