V2 Tutorials Animated Snippets #DeepMaterial #Shatteredglass

The Twilight Render Team shares tips, ideas, helpful hints, and more on using Twilight Render
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Fletch
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V2 Tutorials Animated Snippets #DeepMaterial #Shatteredglass

Post by Fletch » Fri Feb 20, 2015 11:10 am

V2 Tutorials Animated Snippets
#DeepMaterial #shatteredglass #temperedglass

Here is a quick way to begin a layered material for creating a shattered glass material. Also included below is a scene for testing your glass material and 2 different deep materials which are starter kits for shattered tempered glass which you can load into any scene and edit for yourself.
glass-shattered-tempered.zip
(4.52 MiB) Downloaded 893 times
As this material is using "Realistic Glass" material in one layer, you will want your test model glass pane to have a thickness of approximately 0.5 cm.

The procedural shattered-looking material texture is first created as the "Weight", aka "Mask" for the first layer in the layered material. Then it is simply copied, then pasted into the "Weight" for the second layer, then "invert" is checked so that the mask will work for the second layer to mix the 2 material layers.
DeepMaterial-LayeredMaterial-ShatteredGlass.gif
DeepMaterial-LayeredMaterial-ShatteredGlass.gif (1.96 MiB) Viewed 18485 times
For further discussion - go here:
Procedural materials. How is it made, please?
Image

Fletch
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Re: V2 Tutorials Animated Snippets #DeepMaterial #Shatteredg

Post by Fletch » Sun Feb 22, 2015 10:10 pm

From this discussion - Subject: rainy road - wet concrete - wet asphalt #wetasphalt #wetroad #wetconcrete
Here is a Wet Asphalt or Wet Concrete material that you can modify the wetness by changing the scale of the procedural "weight" as shown below. You can of course change the procedural texture in the "weight" to be anything you like, you simply must copy that procedural to be in the weight slot for both material layers, and then "invert" the second weight.

To use this material:
Download and unzip the "asphalt-Wet-SUTexture.zip" file anywhere on your computer.
Paint any surface in your model with SU basic material in the "Asphalt and Concrete" section - "Concrete_Aggregate_Smoke"
Then choose to edit this "Concrete_Aggregate_Smoke" material with Twilight Material Tool eyedropper.
Import the material Material>Tools>Import and find the "Asphalt-Wet-SUTexture.xml" file where you saved it on your computer.

Those with Twilight V2 Pro can edit the material's look/behavior with the Deep Material editor - see example in animated .gif below.
Those without V2 Pro can use the free Kerkythea material editor - open the attached material library below inside of KT, edit, save the material, then load that new material into Twilight.
Attachments
Asphalt-Wet-SUTexture.zip
UNZIP THIS FILE TO ANY LOCATION AND LOAD INTO TWILIGHT VIA MATERIAL>TOOLS>IMPORT LIBRARY MATERIAL
(17.05 KiB) Downloaded 881 times
Asphalt-Wet-SUTexture.mat.zip
FOR INSTALLATION TO KERKYTHEA
(17.05 KiB) Downloaded 846 times
asphalt-wet-example.jpg
asphalt-wet-example.jpg (310.9 KiB) Viewed 18450 times
DeepMaterial-Asphalt-Wet-ChangeProcedural.gif
DeepMaterial-Asphalt-Wet-ChangeProcedural.gif (1.59 MiB) Viewed 18450 times

johann64
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Joined: Sun Dec 15, 2013 6:57 pm

Re: V2 Tutorials Animated Snippets #DeepMaterial #Shatteredg

Post by johann64 » Sun Dec 13, 2015 11:51 am

Wet Asphalt with TWL Hobby:
1. Make a png file looking like a puddle (i chose the colour white)
2. in su make a rectangle with the png file as texture (make it as a group)
3. define the puddle texture something like this:
- Perfect reflection, moderate
- opacitay around 7-10
- IOR: 1,03
- Reflectivity: 51
- bumpmap: something "rough" which simulates the Asphalt structure, value: 0,04
- lift the rectangle around 1mm in the blue direction and copy it around the Scene as you like
- you can save the "puddle-object" as a component for further usage

Pictures will follow...

BR

johann64
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Joined: Sun Dec 15, 2013 6:57 pm

Re: V2 Tutorials Animated Snippets #DeepMaterial #Shatteredg

Post by johann64 » Sun Dec 13, 2015 11:54 am

screenshot 1
Attachments
151213 wet asphalt screenshot 1.jpg
151213 wet asphalt screenshot 1.jpg (92.25 KiB) Viewed 17702 times

johann64
Posts: 59
Joined: Sun Dec 15, 2013 6:57 pm

Re: V2 Tutorials Animated Snippets #DeepMaterial #Shatteredg

Post by johann64 » Sun Dec 13, 2015 11:56 am

screenshot 2
Attachments
151213 wet asphalt screenshot 2.jpg
151213 wet asphalt screenshot 2.jpg (114.2 KiB) Viewed 17702 times

johann64
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Joined: Sun Dec 15, 2013 6:57 pm

Re: V2 Tutorials Animated Snippets #DeepMaterial #Shatteredg

Post by johann64 » Sun Dec 13, 2015 11:58 am

here is the puddle-component.

BR
Attachments
Lache 151213-1.skp
(243.59 KiB) Downloaded 779 times

johann64
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Re: V2 Tutorials Animated Snippets #DeepMaterial #Shatteredg

Post by johann64 » Sun Dec 13, 2015 12:00 pm

...and the bump-map file i used.
Attachments
silver-metal-texture-4988695.jpg
silver-metal-texture-4988695.jpg (76.86 KiB) Viewed 17702 times

johann64
Posts: 59
Joined: Sun Dec 15, 2013 6:57 pm

Re: V2 Tutorials Animated Snippets #DeepMaterial #Shatteredg

Post by johann64 » Sun Dec 13, 2015 5:28 pm

and a rendering (MLT 40 passes) with a spherical sky:
Attachments
151213 wet asphalt screenshot 3.jpg
151213 wet asphalt screenshot 3.jpg (121.8 KiB) Viewed 17694 times

Fletch
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Re: V2 Tutorials Animated Snippets #DeepMaterial #Shatteredg

Post by Fletch » Sun Dec 13, 2015 9:35 pm

Thanks for sharing, Johann :^:

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