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Re: Tutorial: stereoscopic 360° Panorama for Oculus rift

Posted: Wed Dec 13, 2017 8:04 pm
by Chris
Would this require stereo panos? Would those need to be side-by-side or top-and-bottom?

Re: Tutorial: stereoscopic 360° Panorama for Oculus rift

Posted: Thu Dec 14, 2017 5:51 pm
by Fletch
I believe he said it takes stereo renderings, but also that you have to copy-paste half of the left cam onto the right cam and vice-versa otherwise while you are looking left the images are flopped right, and vice-versa... I think Jo-ke can explain better.

Re: Tutorial: stereoscopic 360° Panorama for Oculus rift

Posted: Thu Dec 14, 2017 8:13 pm
by jo-ke
yes stereopano., one for each eye

I think I have to make a plan to explain how it can work...

Re: Tutorial: stereoscopic 360° Panorama for Oculus rift

Posted: Thu Dec 14, 2017 8:37 pm
by jo-ke
at first set the point of Pano SU.

if you turn your head 90 degrees the perspective changes.

180 degrees is the same than 0 degress but left and right are changed.

same is 90 and 270 degrees.

So we need 4 panos. each 3,5 cm to the point in the middle.

they have to be stiched in different ways.

I'll prepare some examples...

Re: Tutorial: stereoscopic 360° Panorama for Oculus rift

Posted: Thu Dec 14, 2017 8:43 pm
by jo-ke
re-li

Re: Tutorial: stereoscopic 360° Panorama for Oculus rift

Posted: Thu Dec 14, 2017 8:53 pm
by jo-ke
duoble equirectangular panorama

Re: Tutorial: stereoscopic 360° Panorama for Oculus rift

Posted: Fri Dec 15, 2017 9:30 am
by jo-ke
a more precise view:

Re: Tutorial: stereoscopic 360° Panorama for Oculus rift

Posted: Fri Dec 15, 2017 9:36 am
by jo-ke
and stiching result:

Re: Tutorial: stereoscopic 360° Panorama for Oculus rift

Posted: Tue Dec 19, 2017 12:37 pm
by jo-ke
would this be an option to create a setting like that?

Re: Tutorial: stereoscopic 360° Panorama for Oculus rift

Posted: Tue Dec 19, 2017 3:54 pm
by Chris
The KT render engine doesn't support rendering multiple cameras simultaneously. The best we could do is a kind of automated way of setting up a batch render of 2 renders with the eyepoint offset by a certain amount. Combining the two images would have to be done in post-processing.