Sharp corners = unrealistic

The Twilight Render Team shares tips, ideas, helpful hints, and more on using Twilight Render
notareal
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Re: Sharp corners = unrealistic

Post by notareal » Thu Oct 22, 2009 8:12 am

WardNL wrote:I'm now trying this plugin on some furniture models...
Where do you guys find time to read the 9 page instruction manual and play around with the plugin? I mean it just feels overwhelming at times, all these different plugins.
Never watched the video or read the manual, UI was intuitive enough for me :shock: It's one of the most used plugins I have in the palette. Great :rspkt: to Fredo6.

Ibon
Posts: 61
Joined: Thu Aug 27, 2009 8:43 am

Re: Sharp corners = unrealistic

Post by Ibon » Sun Oct 25, 2009 8:03 am

I agree with you, this plugin is very good if you want to make a more realistic scene in sketchup, but i'm having a lot of problems when applying a texture to the object, sketchup doesn't map very well the bevels. What's your trick? :|

Gaieus
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Re: Sharp corners = unrealistic

Post by Gaieus » Sun Oct 25, 2009 10:03 am

Well, if you really want to see a nice result, you will definitely (re)position the texture after the bevel/rounding (or texture afterwards).

I know almost nothing of ruby but as I read, it seems that texture UV mapping is one of the hardest part to access via ruby - especially when new, automated geometry is created.

(Wait a minute guys, where is the attachment tab here? :? Am I banned or something? ;) )
Gai...

Fletch
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Re: Sharp corners = unrealistic

Post by Fletch » Sun Oct 25, 2009 8:11 pm

am I banned?
well, we've discussed it many times... but no, you're still here... :lol:
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notareal
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Re: Sharp corners = unrealistic

Post by notareal » Mon Oct 26, 2009 7:39 am

Option for attachments seems to be missing at "Tips, Tricks, and More" for me too. Sorry, cannot attach a image of the situation :rofl: Also "New Topic" button is missing.

Gaieus
Posts: 426
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Re: Sharp corners = unrealistic

Post by Gaieus » Mon Oct 26, 2009 9:41 am

Come on, Fletch, I am an admin on another board (you may even know where) so I know phpBB quite well. ;)
notareal wrote:Option for attachments seems to be missing at "Tips, Tricks, and More" for me too. Sorry, cannot attach a image of the situation :rofl: Also "New Topic" button is missing.
Thanks for reassuring, so I haven't gone mad yet.
:D
Gai...

ZooBoing
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Joined: Fri Jul 23, 2010 4:21 am

Re: Sharp corners = unrealistic

Post by ZooBoing » Mon Aug 02, 2010 8:05 pm

Thanks for the tip and the link to the tutorial!

mendipsengineman
Posts: 2
Joined: Mon Aug 22, 2011 9:44 am

Re: Sharp corners = unrealistic

Post by mendipsengineman » Mon Aug 22, 2011 9:51 am

Does this work for any angle no matter how shallow, or just 90 degree corners?

I want to make a railway gradient of level to 1 in 50 and vice verse a smooth transition for a camera path, this is a very shallow angle.

kind regards

nick

Gaieus
Posts: 426
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SketchUp: 6 7 8
Location: Pécs, Hungary
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Re: Sharp corners = unrealistic

Post by Gaieus » Thu Aug 25, 2011 10:18 am

Yes, it does. If you watch the video posted in the first post, there Fredo demonstrates how it works with skewed angles, too. A must-have plugin I can tell.
Gai...

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