Solo wrote:Okay I have been playing with every button, knob and option but I cannot recreate the diamond material that is in the library using the Twilight material editor, you ask why do I want to recreate it if it is already there? well because I cannot edit it if I use it from the library, I cannot add tiling bumps or change color, angle of incidence, etc.
I guess that the material editor is limited to the inputs available, as it is meant to be simple and easy, I also assume I will need to learn KT if I want any more advanced materials?
- export scene to XML using the button in the render window.
- open scene in Kerkythea
- select the name of the material in the list on the left side of the screen
- right-click the name and choose "edit material"
Here is what "Diamond" will look like (if you are savvy enough to copy the material preview scenes from Twilight's folder into the C:\Program Files\Kerkythea Rendering System\MaterialEditor\Scenes folder): Things you will notice about the material:
- It involves dispersion.
- It involves .nk data file
- it involves a reflection color
- it involves a refraction color and specific IOR
- it involves fresnel attenuation
Most architects/users of SketchUp do NOT want to even THINK about the dispersion number for Diamond (or what the word "dispersion" even means for that matter) (most would say "you want me to insert an EnKay What?!")
However, you can ignore all that, and just change the color of the reflection and/or add a bump to it.
In order to add bump to the diamond: If you save a material library in Kerkythea, here's a quick video tut. I made to show how to move that library for use with Twilight.
:>: How to Save A "Tweaked" Kerkythea Material Library for use in Twilight. (2Mb)
Hope this helps people learn how to use Twilight with Kerkythea's Material Editor... there's nothing to fear.