V2 How Fast Are You - Official Twilight Scene - Bauhaus Lamp

Share your materials, models, and resources for Twilight
pikalabs
Posts: 13
Joined: Thu Dec 20, 2018 7:24 pm

Re: V2 How Fast Are You - Official Twilight Scene - Bauhaus Lamp

Post by pikalabs » Fri Dec 21, 2018 7:57 pm

Pricing here: https://aws.amazon.com/ec2/pricing/on-demand/
+ GPU: https://aws.amazon.com/ec2/elastic-graphics/

My understanding is that the best systems for rendering are the "Compute Optimized" systems, specially c5.large to c5.18xlarge. The GPU addon is required to get SketchUp to load so I just use the cheapest option there.

c5.18xlarge with Windows is $6.372/hour with per second billing and I think one minute minimum (correction: see next post; billing not per second). The GPU adds $0.05/hour. Expensive but not bad for short bursts when you need something rendered quickly :). (Just remember to turn the system off when you're done and set up billing alerts in case you forget!)

Setting up an instance is definitely on the technical side. The Amazon Web Services interface is very feature filled and technical. I think a lot of users would be able to handle it with a tutorial, though.

I'd be happy to help with more testing on various c5 EC2 systems :). It's a lot of fun!
Fletch wrote:
Fri Dec 21, 2018 10:27 am
What is the pricing structure and effort needed for you to set up the Amazon Web Services EC2 c5.18xlarge with eg1.medium attached graphics virtual machine?
Last edited by pikalabs on Fri Dec 21, 2018 8:12 pm, edited 1 time in total.

pikalabs
Posts: 13
Joined: Thu Dec 20, 2018 7:24 pm

Re: V2 How Fast Are You - Official Twilight Scene - Bauhaus Lamp

Post by pikalabs » Fri Dec 21, 2018 8:05 pm

Correction: Windows EC2 instances don't have per second billing. Looks like hourly. That might be the end of my testing for now until they have per minute billing at least. Oh well, fun while it lasted :).

Edit: Looks like Google has some good options which I'll check out next.
pikalabs wrote:
Fri Dec 21, 2018 7:57 pm
c5.18xlarge with Windows is $6.372/hour with per second billing and I think one minute minimum. The GPU adds $0.05/hour. Expensive but not bad for short bursts when you need something rendered quickly :). (Just remember to turn the system off when you're done and set up billing alerts in case you forget!)

pikalabs
Posts: 13
Joined: Thu Dec 20, 2018 7:24 pm

Re: V2 How Fast Are You - Official Twilight Scene - Bauhaus Lamp

Post by pikalabs » Sat Dec 22, 2018 8:41 pm

Google Compute Engine. 96 vCPU (2 x 24 core). 48 threads for render.

Low: 16 seconds
Medium: 55 seconds
High: 3 min 8 seconds

It looks like what's happening here is that this render only takes advantage of the 48 threads for a relatively short period. For example, on the high render, the progress gets to 99% antialiasing after only a minute, and then spends the rest of the time waiting for all the threads to finish. So systems with better single thread performance are winning on this. A system like this should really win out on progressive render, though, where all the threads/cores are in use the whole time. I attached an example of a progressive render (09 interior) for the same amount of time as the "high" setting.

So ya we need a new benchmark render for high core systems :).
Attachments
google high.jpg
google high.jpg (168.68 KiB) Viewed 404 times
google low.jpg
google low.jpg (171.83 KiB) Viewed 404 times
google medium.jpg
google medium.jpg (169.72 KiB) Viewed 404 times

pikalabs
Posts: 13
Joined: Thu Dec 20, 2018 7:24 pm

Re: V2 How Fast Are You - Official Twilight Scene - Bauhaus Lamp

Post by pikalabs » Sat Dec 22, 2018 8:44 pm

Progressive render, see previous post.
Attachments
google progressive.jpg
google progressive.jpg (118.38 KiB) Viewed 403 times

Fletch
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OS: PC 64bit
SketchUp: 7-2018
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Re: V2 How Fast Are You - Official Twilight Scene - Bauhaus Lamp

Post by Fletch » Wed Dec 26, 2018 3:10 pm

Agreed, for systems over 8 threads it is now a good idea to have a higher resolution/more challenging scene.
We will look into this.

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