Glitter

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metilling
Posts: 16
Joined: Tue Jun 06, 2017 5:28 pm

Glitter

Post by metilling » Fri Jun 08, 2018 1:21 pm

I have a glitter image applied as a texture in my model and I'm looking for any suggestions for material settings that would give a grainy/glittery look when rendered. I'm assuming I'll need to apply a bump map?

metilling
Posts: 16
Joined: Tue Jun 06, 2017 5:28 pm

Re: Glitter

Post by metilling » Fri Jun 08, 2018 1:24 pm

Sorry, I forgot to mention that the texture is on a flat surface. I've also attached the glitter image I'm using.
Attachments
glitter.jpg
glitter.jpg (325.25 KiB) Viewed 9314 times

Chris
Posts: 5344
Joined: Sun Mar 08, 2009 3:00 am
OS: Win10
SketchUp: 2016

Re: Glitter

Post by Chris » Fri Jun 08, 2018 2:35 pm

Actually you probably want to layer two materials together (this will require the deep editor). One would be your base mat (countertop, stone, whatever) and the other would be a highly reflective metal. You would layer them together using a mask image, essentially a black and white image of flecks of glitter.

Have you used the deep editor before? It's pretty straightforward once you get used to it but just starting it out it can be daunting.

metilling
Posts: 16
Joined: Tue Jun 06, 2017 5:28 pm

Re: Glitter

Post by metilling » Fri Jun 08, 2018 3:03 pm

I've only played with the Deep Editor a little bit but I'll give it a try using your suggested method.

I had originally attempted to add a texture bump (desaturated copy of the original glitter image) and used the gloss paint template to see what effect that would generate. Not too successful. I've included a screen shot of what I get when I convert that to Deep Editor. Can I modify form there or should I start from scratch?
Attachments
Screen Shot 2018-06-08 at 11.01.59 AM.jpg
Screen Shot 2018-06-08 at 11.01.59 AM.jpg (407.42 KiB) Viewed 9306 times

nickario
Posts: 164
Joined: Sat Jun 25, 2011 10:03 am
OS: win10 64bit
SketchUp: 2018
Location: Stockholm,Sweden

Re: Glitter

Post by nickario » Fri Jun 08, 2018 4:09 pm

nice question!!
i would like to see the solution to it!!

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