Testing of urban rendering

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GiorgiMelkadze3DArt
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Testing of urban rendering

Post by GiorgiMelkadze3DArt » Tue Nov 17, 2020 7:34 pm

Hello there. i post first result in process testing. im so close to the end.
i used wet asphalt material from your library, but i have one ask. how can i get more reflective (more clean reflection) in wet area? Thanks
TWL.png
TWL.png (3.47 MiB) Viewed 4964 times

Fletch
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Re: Testing of urban rendering

Post by Fletch » Wed Nov 18, 2020 12:09 am

Hello Melk-e-art!
Open material in deep editor and reduce strength of bump.

This is showing how to change the scale of the water, but it's an example of how you can edit the material in the deep editor.
Image

tuna57
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Re: Testing of urban rendering

Post by tuna57 » Wed Nov 18, 2020 1:14 am

:clap: :whoot: looking forward to the final renders
TwilightPro V2.11

GiorgiMelkadze3DArt
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Re: Testing of urban rendering

Post by GiorgiMelkadze3DArt » Wed Nov 18, 2020 6:55 pm

Fletch yes but this is not what i mean. i tried many ways but can not find how to change reflaction. i want to get more highly reflective wet places :cry:

alvydas
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Re: Testing of urban rendering

Post by alvydas » Wed Nov 18, 2020 7:02 pm

Melk-ART-e wrote: Wed Nov 18, 2020 6:55 pm Fletch yes but this is not what i mean. i tried many ways but can not find how to change reflaction. i want to get more highly reflective wet places :cry:
Try this
http://twilightrender.com/phpBB3/viewto ... 9f3#p36486

jo-ke
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Re: Testing of urban rendering

Post by jo-ke » Thu Nov 19, 2020 12:24 pm

Wow. looks very promissing.

GiorgiMelkadze3DArt
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Re: Testing of urban rendering

Post by GiorgiMelkadze3DArt » Thu Nov 19, 2020 11:32 pm

alvydas
Try this
http://twilightrender.com/phpBB3/viewto ... 9f3#p36486
[/quote]

Alvydas Thank you. can you upload little tuttorial how to create same material? baceuse it looks like what i want yes, but i want to create my own material where will be used other high resolution realistic street floor with many reflective areas.
1) i am about this
Street floor texture 01_ basecolor.jpg
Street floor texture 01_ basecolor.jpg (1.59 MiB) Viewed 4814 times
2)this is what i create (this material i have from forum) and i just whant to increase the reflection (IOR) in some places. :(
how can i control it?
3) material i want to change and give it more reflection(IOR)
material testing.png
material testing.png (612.5 KiB) Viewed 4814 times

Fletch
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Re: Testing of urban rendering

Post by Fletch » Fri Nov 20, 2020 4:38 pm

Select Reflection name heading and change IOR
Attachments
IOR.jpg
IOR.jpg (105.85 KiB) Viewed 4796 times

alvydas
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Re: Testing of urban rendering

Post by alvydas » Sun Nov 22, 2020 12:06 am

Melk-ART-e wrote: Thu Nov 19, 2020 11:32 pm alvydas
Try this
http://twilightrender.com/phpBB3/viewto ... 9f3#p36486
Alvydas Thank you. can you upload little tuttorial how to create same material? baceuse it looks like what i want yes, but i want to create my own material where will be used other high resolution realistic street floor with many reflective areas.
1) i am about thisStreet floor texture 01_ basecolor.jpg
2)this is what i create (this material i have from forum) and i just whant to increase the reflection (IOR) in some places. :(
how can i control it?
3) material i want to change and give it more reflection(IOR) material testing.png
[/quote]

You need to have multiple layers of texture. The texture of your pavement is almost one tone. It is difficult to separate multiple layers like bump or specular maps. I did something like that. If that option works for you, I’ll share how it’s done.
Attachments
test.jpg
test.jpg (626.07 KiB) Viewed 4771 times
test11.jpg
test11.jpg (1.66 MiB) Viewed 4771 times

alvydas
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Re: Testing of urban rendering

Post by alvydas » Sun Nov 22, 2020 2:27 pm

Slight adjustment
Attachments
top.jpg
top.jpg (464.56 KiB) Viewed 4750 times
top1.jpg
top1.jpg (411.36 KiB) Viewed 4750 times

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