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Night time renders

Posted: Tue Feb 27, 2018 6:33 pm
by derekwood
Being fairly new to TW2, I trawled the forums and decided to try a night scene render for the first time. The results look OK to me, but I don't really know what I am looking for. Any tips or comments wouls be appreciated.
My apologies to Chris for my earlier incorrect posting.

Re: Night time renders

Posted: Tue Feb 27, 2018 7:13 pm
by Chris
:^:

Re: Night time renders

Posted: Tue Feb 27, 2018 7:23 pm
by Mike1158
Agreed, nicely done dood. :^: :clap:

Re: Night time renders

Posted: Wed Feb 28, 2018 12:41 pm
by mikeantonissen
nice :clap: , i always use lightroom to give it a little bit more kick

Re: Night time renders

Posted: Wed Feb 28, 2018 4:20 pm
by Fletch
very nice - I really like the people.
The lights could be warmer.

Subject: Pool at night
Fletch wrote: Fri Aug 29, 2014 7:49 pm Set your background lights to this color
rgb(255, 163, 70)
To match much more closely to the reference photo.
When you load this bright orange into the light's color slot, it will look strange, but as you can see, it renders surprisingly close to the reference image.
WarmLights.jpg
Image

Re: Night time renders

Posted: Wed Feb 28, 2018 4:45 pm
by romark
Just a thought: some ripples on the water surface might give a more natural look through distorted reflections...

Re: Night time renders

Posted: Wed Feb 28, 2018 8:29 pm
by derekwood
Thanks for the feedback.
I think Fletch's warm light colour makes a huge difference to the image-I shall certainly be using that again in the future.
The whole thing seems brighter and lighter. Great!
I shall also try getting a bit more character into the surface in the way of ripples. I assume I need either to increase the existing bump map, or find another bump map to try. I'll give it a go.
Thanks all.

Re: Night time renders

Posted: Sat Mar 03, 2018 9:57 pm
by Fletch
Maybe, but you can see in my photo example above the still water at night is an inviting look.