Cityscape

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RTD Laboratories
Posts: 166
Joined: Sat Oct 14, 2017 10:37 am
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Location: Sweden

Cityscape

Post by RTD Laboratories » Mon Aug 20, 2018 9:19 am

I recently came across a video showing the vfx breakdown of the movie "Attraction", and getting a bit nostalgic of the views over the russian suburbs, I descided to try and make a scene like that myself. (Well, minus the spaceship :D )

Since the apartment buildings there have quite a lot of variation to the exterior, I figured it would be easier to make them modular. What I did here, was make a basic model of a part of the building (like a wall, a window, balcony railing and so on), and then made 5 - 15 different texture variations for each model. This would also make it easier to rearrange the components for when I'm using the same type of building more than once.

Since the buildings won't be viewed close-up, I didn't make the models detailed, so for example the windows are just two planes, one in front of each other with the texture projected onto them. I also didnt use bump maps, they won't really be visible from afar but they make the rendering take a lot longer. I will add specular maps for the roof and wallslater on tho. I plan on this being a pretty large scene so I'm cutting corners a bit here.

Anyway, here's what I got this far, used this one as my test building. The curtains are a bit repetetive, so I'll add more variations to them, but otherwise I'm hapy with the result.
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0.jpg
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Andrew F

Mike1158
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Re: Cityscape

Post by Mike1158 » Mon Aug 20, 2018 9:57 am

I think that works, agree on the curtains but cannot see any problems as such. Nice job. :clap:

Pilou
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Re: Cityscape

Post by Pilou » Mon Aug 20, 2018 5:46 pm

Soviet mood! :)
else cool render! :^:
Pilou (Frenchy)
Is beautiful that please without concept!
Speedy Galerie

RTD Laboratories
Posts: 166
Joined: Sat Oct 14, 2017 10:37 am
OS: Windows 10
SketchUp: Make 2017
Location: Sweden

Re: Cityscape

Post by RTD Laboratories » Thu Sep 06, 2018 11:07 pm

Didn't have too much time to work on this, but I got another building done and worked out the general layout for the scene. I also made something that is supposed to resemble a poplar.. I was trying to make them "light-weight", but I'm not sure that turned out too well :D
CS_Scene_0.jpg
CS_Scene_0.jpg (330.55 KiB) Viewed 13816 times
Andrew F

Fletch
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Re: Cityscape

Post by Fletch » Fri Sep 07, 2018 10:52 am

I don't understand why the aliens want to go to Russia so badly - everyone knows all Aliens speak English, don't these people watch the movies? :lol: :lol: :lol:

nice texture work on the building, and great looking trees! :^:

jo-ke
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Re: Cityscape

Post by jo-ke » Fri Sep 07, 2018 11:50 am

wow, this is going to be a great project!

posodrac
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Re: Cityscape

Post by posodrac » Fri Sep 07, 2018 9:05 pm

I hope the final result is the one you want to achieve :clap: :^:
The "great looking trees" are too tall for a city :whistle:

RTD Laboratories
Posts: 166
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Re: Cityscape

Post by RTD Laboratories » Fri Sep 07, 2018 11:17 pm

Thanks :D

The "great looking trees" have been fixed! As for the height, it's about right actually. This is Russia after all, and maintaining the suburbs in good condition isn't really on the priority list. So they just let all the trees grow to their natural size, most maintanence they ever see is the bottom of the trunk painted with a chalk solution.
Poplar.jpg
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Andrew F

posodrac
Posts: 316
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Re: Cityscape

Post by posodrac » Tue Sep 11, 2018 12:15 pm

Copy/Past from Wikipedia "... poplars have very vigorous and invasive root systems stretching up to 40 m from the trees; planting close to houses or ceramic water pipes may result in damaged foundations and cracked walls and pipes due to their search for moisture."

RTD Laboratories
Posts: 166
Joined: Sat Oct 14, 2017 10:37 am
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SketchUp: Make 2017
Location: Sweden

Re: Cityscape

Post by RTD Laboratories » Fri Dec 28, 2018 1:13 pm

As they say, better late than never. This is the largest model I've done this far, coming in at over 610 million polygons, and sketchup didn't really like that :D . But after getting rid of a bunch of unnececary stuff and doing a few optimizations it seemed to work fine most of the time, altho I did get a bit burned out on it and ended up putting it off for a few months. Another problem was that rendering it completely maxed out my ram, so I couldn't really use my comp while it was running. Feels good to have it done tho :)

Here's the result:
Cityscape_Final_Post.jpg
Cityscape_Final_Post.jpg (402.45 KiB) Viewed 13127 times
Scene_Clay_Post.jpg
Scene_Clay_Post.jpg (472.64 KiB) Viewed 13127 times
Happy holidays and see you all next year! :whoot:
Andrew F

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