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Re: Cityscape

Posted: Fri Dec 28, 2018 2:27 pm
by tuna57
Missed this the first time around. Way cool :clap: :^: .

Re: Cityscape

Posted: Fri Dec 28, 2018 9:31 pm
by posodrac
:o :rspkt:
Andrew, this mega project of yours ended well. Very realistic, it would fool me in other occasion.
I think you're my twin brother in persistence. 8-)

Re: Cityscape

Posted: Sat Dec 29, 2018 4:54 am
by majid
Very impressive result and I am waiting to see the day render. :rspkt:

Re: Cityscape

Posted: Sat Dec 29, 2018 5:37 am
by majid
RTD Laboratories wrote: Fri Dec 28, 2018 1:13 pm ........................

Happy holidays and see you all next year! :whoot:
Happy holidays mate. Would you mind please sharing a larger image?

Re: Cityscape

Posted: Sat Dec 29, 2018 12:35 pm
by RTD Laboratories
Thanks guys! :D

@majid
Personally I didn't think daytime renders turned out that good, but I could try again now that the model is finished. As for the larger image, just click it and select "open in new tab" to view it in full size, altho it's a bit smaller than the original due to the upload limit.

Re: Cityscape

Posted: Sat Dec 29, 2018 1:02 pm
by Fletch
RTD Laboratories (Andrew F) :clap: beautiful!

Re: Cityscape

Posted: Sat Dec 29, 2018 1:12 pm
by Mike1158
Completely brilliant. :clap: :rspkt:

Re: Cityscape

Posted: Sun Dec 30, 2018 5:12 am
by majid
Really impressive piece of art work.. ..even near slabs are full of details. I guess maybe a dusk time render also rocks!
How did you add light glares?

Re: Cityscape

Posted: Mon Dec 31, 2018 2:19 pm
by RTD Laboratories
The lens flares were added in post-pro, just an image overlayed set to screen mode.
And yeah, I made the slabs using the bitmap to mesh plugin as I wanted them to be in clear view at first, but later figured they looked better out of focus. The close roof was actually rendered on a separate pass, and then added in and blurred in post.

Re: Cityscape

Posted: Tue Jan 01, 2019 5:06 am
by majid
Thanks for detailed description. I personally prefer dusk-time rather than night as it provides less contrast. Very realistic result by the way is acheived! :clap: