Passageway
Posted: Fri Jan 18, 2019 5:33 am
Conceptual Rendering. Lighting, material, and HDRI experimentation. Let me know your thoughts.
The rendering is of an abstract passageway in the middle of a desert scene. It cracks me up that you can't wrap your head around that. Saying that, what would you suggest in the future to use instead of the "basic Emitter setting" for lit sections? I want to emit auras around the parts of renderings that have light emitting from them but everything I try usually just fails. I do not have the pro version of Twilight Render and if that is my only obstacle than please let me know. Wish there would be a setting to use OpenGL or any other variate of GPU rendering because I know that my GPU would do a better job at rendering images. I know there are other programs but how Twilight is set up, it is just more intuitive than most other programs I attempt to use. Thanks!
For the "auras" - Are you talking about a like a foggy / glowing / hazy look?