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Passageway

Posted: Fri Jan 18, 2019 5:33 am
by jxmoss
Conceptual Rendering. Lighting, material, and HDRI experimentation. Let me know your thoughts.

Re: Passageway

Posted: Fri Jan 18, 2019 10:36 am
by Mike1158
Interesting, some food for thought/inspiration there. Possibly useful in a garden/patio night setting. :hat:

Re: Passageway

Posted: Sat Jan 19, 2019 8:06 pm
by tuna57
As Mike said, interesting. Hard to make anymore comments without knowing what it is your trying to represent? Did you just use the basic "Emitter" setting for the glowing yellow parts? :!

Re: Passageway

Posted: Thu Jan 24, 2019 5:09 am
by jxmoss
tuna57 wrote: Sat Jan 19, 2019 8:06 pm As Mike said, interesting. Hard to make anymore comments without knowing what it is your trying to represent? Did you just use the basic "Emitter" setting for the glowing yellow parts? :!
The rendering is of an abstract passageway in the middle of a desert scene. It cracks me up that you can't wrap your head around that. Saying that, what would you suggest in the future to use instead of the "basic Emitter setting" for lit sections? I want to emit auras around the parts of renderings that have light emitting from them but everything I try usually just fails. I do not have the pro version of Twilight Render and if that is my only obstacle than please let me know. Wish there would be a setting to use OpenGL or any other variate of GPU rendering because I know that my GPU would do a better job at rendering images. I know there are other programs but how Twilight is set up, it is just more intuitive than most other programs I attempt to use. Thanks!

Re: Passageway

Posted: Sat Jan 26, 2019 3:19 pm
by Fletch
jxmoss wrote: Thu Jan 24, 2019 5:09 am I want to emit auras around the parts of renderings that have light emitting from them
For the "auras" - Are you talking about a like a foggy / glowing / hazy look?
Kind of like this?
Image

If so, see this thread:
Subject: Question About Volumetric Light Beam