Renderings from the past few years

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Frolfer12
Posts: 35
Joined: Sun Mar 22, 2009 2:22 pm

Re: Renderings from the past few years

Post by Frolfer12 » Mon Jan 21, 2019 11:06 pm

Thank you.

One material I would love to improve is the grey tile in the corridor. I've been struggling to get it to look realistic. It is porcelain tile 12x24 with dark grout. I have attached a photograph of the real tile. I just can't seem to get it to look real.
Attachments
IMG_0931.jpg
IMG_0931.jpg (596.21 KiB) Viewed 522 times

alvydas
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Re: Renderings from the past few years

Post by alvydas » Tue Jan 22, 2019 5:01 pm

Masterpiece! :^:

RTD Laboratories
Posts: 150
Joined: Sat Oct 14, 2017 10:37 am
OS: Windows
SketchUp: 2017
Location: Sweden

Re: Renderings from the past few years

Post by RTD Laboratories » Wed Jan 23, 2019 6:56 am

I can imagine the amount of time put into all that, amazing work! :clap: :rspkt:
Andrew F

Fletch
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Re: Renderings from the past few years

Post by Fletch » Wed Jan 23, 2019 9:31 pm

Nice to see you, Frolf! Welcome back.
Looks like we'll have several lovely additions for the "Gallery" here.

If you have an NVIDIA graphics card you should definitely get the new Fast Forward AI denoise add-on for Twilight, it will cut render times in half or even to 1/3... maybe better in some scenes like yours.

As for the floor tile - it's difficult to tell from your example photo if those tiles are clean or dusty. Nevertheless you'll want to use a Advance Reflection Template and a custom bump and custom spec map - apply the Template>Advanced Reflection>Tile, Mapped and load your Reflection map (specular map) and load your bump map. Adjust the IOR and shininess to whatever you like. (try default first, you can also, even after loading the maps, apply the Advanced Reflection Concrete Mapped template for different set up of reflections and IOR)

You can always then convert the material (after applying a template) to a Deep Material and modify any settings further from there.

I have, in this example, used the bump map also in the specular map slot (images attached) - if you create a proper specular map it will give you even better results.

Hope it helps :hat:
Attachments
Tile_3x6_Desert_Gray_Gloss_3rdRunningBUMP.png
Tile_3x6_Desert_Gray_Gloss_3rdRunningBUMP.png (6.37 KiB) Viewed 498 times
Tile_3x6_Desert_Gray_Gloss_3rdRunning.png
Tile_3x6_Desert_Gray_Gloss_3rdRunning.png (5.29 KiB) Viewed 498 times
SaltPointHouse_RenderThis-Skylight.jpg
SaltPointHouse_RenderThis-Skylight.jpg (492.52 KiB) Viewed 498 times

Fletch
Posts: 10661
Joined: Fri Mar 20, 2009 2:41 pm
OS: PC 64bit
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Re: Renderings from the past few years

Post by Fletch » Wed Jan 23, 2019 11:42 pm

This is with the concrete mapped advanced reflection template.
Attachments
SaltPointHouse_tilefloor-conctemplate.jpg
SaltPointHouse_tilefloor-conctemplate.jpg (270.58 KiB) Viewed 496 times

Mike1158
Posts: 758
Joined: Wed Aug 26, 2009 7:15 pm

Re: Renderings from the past few years

Post by Mike1158 » Thu Jan 24, 2019 12:17 am

Nice image mate, very nice. :^: :clap: Thanks for the texture Fletch. Always helpful.

Frolfer12
Posts: 35
Joined: Sun Mar 22, 2009 2:22 pm

Re: Renderings from the past few years

Post by Frolfer12 » Thu Jan 24, 2019 6:48 pm

Thank you all for the kind words.

Fletch, I wouldn't say the tile in the photograph was dusty, it just doesn't have as great of a specular quality as a lot of tiles. I think the specular quality is so subtle that it's difficult to get right. Either it looks really flat or it feels like its too close to ceramic tile. This is porcelain tile with a matte finish. Here is another image of the tile where I'm sure it is clean. I wish those stairs would get finished up :)

I will definitely give all your suggestions a try fletch. I'll let you know how my render times are shortened and if I have success with the tile material based on your suggestions.

Thanks again for such an awesome program.
Attachments
IMG_9627.jpg
IMG_9627.jpg (636.39 KiB) Viewed 477 times

Frolfer12
Posts: 35
Joined: Sun Mar 22, 2009 2:22 pm

Re: Renderings from the past few years

Post by Frolfer12 » Thu Jan 24, 2019 6:49 pm

Oh and by the way Fletch, the fakest looking thing in the example render you posted is the photograph in the background :lol: ! The image you created looks beautiful. The wall texture is unreal.

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